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Shot.cs
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59 lines (51 loc) · 1.47 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace SpaceInvaders
{
class Shot
{
private const int moveInterval = 65;
private const int width = 5;
private const int height = 15;
public Point Location { get; private set; }
private Direction direction;
private Rectangle boundaries;
public Shot(Point location, Direction directoin, Rectangle rect)
{
this.Location = location;
this.direction = directoin;
this.boundaries = rect;
}
public void Draw(Graphics g)
{
using (Pen pen = new Pen(Brushes.Yellow))
{
g.DrawRectangle(pen, Location.X, Location.Y, width, height);
g.FillRectangle(Brushes.Yellow, Location.X, Location.Y, width, height);
}
}
public bool Move()
{
if (boundaries.Top < Location.Y)
{
Location = new Point(Location.X, Location.Y - moveInterval);
return true;
}
else
return false;
}
public bool Move2()
{
if (boundaries.Bottom > Location.Y)
{
Location = new Point(Location.X, Location.Y + moveInterval);
return true;
}
else
return false;
}
}
}