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# Mosaic CHANGELOG
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### 0.6.4
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-**enhancement** : added sender and receiver objects, wireless data transport implemented
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-**bug fixing** : Various fixes
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### 0.6.3
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-**update** : Now same identical basecode and functionalities on all supported OSs (various Linux distros, macOS starting from 10.11 and Windows starting from W10)
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-**bug fixing** : Various fixes for Monterrey and later macOS
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-**update** : Updated core to OF 0.11.2
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###0.5.1
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###0.5.1
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-**cleanup** Removed ofxGLEditor addon and lua scripting onscreen live-coding, due to fontstash incompatibility with opengl4
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###0.5.0
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###0.5.0
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-**addition** : added texture mixer object to mix up to 32 texture using alpha
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-**update** : Updated ofxAddonsTool to last commit
Copy file name to clipboardExpand all lines: README.md
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## WINDOWS
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At the moment, Mosaic for windows is available as a release: https://github.com/d3cod3/Mosaic/releases, just download and run, or can be compiled using the Mosaic installer here: https://github.com/d3cod3/Mosaic-Installer, where you'll find a ```mosaic_windows_installer.sh``` script to run in a MSYS2 console. You'll find instructions for compiling in the repo readme.
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Get Mosaic last release here: https://github.com/d3cod3/Mosaic/releases
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Just unzip the downloaded release and run it!
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# OF COMPATIBLE RELEASE
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## 0.11.2 STABLE (official download from [OF site](https://openframeworks.cc/))
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> Compiled/tested with QTCreator on osx/linux/windows
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> Working on native VisualStudio Windows compiling...
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> Compiled on native VisualStudio on Windows
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If you want to build Mosaic, just download OF0.11.2 for your OS (osx, linux, windows) and follow the correspondent setup guide.
A very commonly used quote from Albert Einstein goes like this: « If I can't picture it, I can't understand it. ». Following that thought, we'll eventually enter the realm of visual thinking, where complex ideas can be communicated in a simple way.
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~~A very commonly used quote from Albert Einstein goes like this: « If I can't picture it, I can't understand it. »~~. A very commonly used quote from Henri Bergson goes like this: « The Eyes See Only What The Mind Is Prepared To Comprehend. » Following that thought, we'll eventually enter the realm of visual thinking, or better yet, the imagination realm, where complex ideas can be communicated in a simple way, or just the opposite.
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Mosaic is a visual thinking toolkit made by artists, for artists.
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[Emanuele Mazza](https://github.com/d3cod3) started the Mosaic project in 2018, in strict relation with the work of ART+TECHNOLOGY research group Laboluz from the Fine Art faculty of the Universidad Politécnica de Valéncia (Spain). From the very beginning, the source code was released on the Github development platform with a focus on making the code modular and simple to read, in order to encourage potentially interested coders in participating and collaborating on the project. Recently in 2020, digital artist [Daan de Lange](https://github.com/Daandelange) became a contributor of Mosaic code, actively participating in code development and restructuring.
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[Emanuele Mazza](https://github.com/d3cod3) started the Mosaic project in 2018, in strict relation with the work of ART+TECHNOLOGY research group Laboluz from the Fine Art faculty of the Universidad Politécnica de Valéncia (Spain). From the very beginning, the source code was released on the Github development platform with a focus on making the code modular and simple to read, in order to encourage potentially interested coders in participating and collaborating on the project. Recently in 2020, digital artist [Daan de Lange](https://github.com/Daandelange) became a contributor of Mosaic code, participating in code development and restructuring.
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Mosaic is a multi-platform livecoding programming/patching environment for creating real-time audio-visual compositions. It's principally designed for live needs, as can be teaching in class, live performing in an algorave, or running a generative audio-visual installation in a museum.
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It aims to empower artists, creative coders, scenographers and other creative technologists in their creative workflow.
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The Mosaic team is composed by [Emanuele Mazza](https://github.com/d3cod3)[<imgsrc="https://avatars0.githubusercontent.com/u/141075?v=4"height=50width=50>](https://github.com/d3cod3), [Daan de Lange](https://github.com/Daandelange)[<imgsrc="https://avatars0.githubusercontent.com/u/1329784?v=4"height=50width=50>](https://github.com/Daandelange) and Maria José Martínez de Pisón.
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Mosaic uses [ImGui](https://github.com/ocornut/imgui), [kiss_fft](https://github.com/mborgerding/kissfft), [libsamplerate](https://github.com/erikd/libsamplerate), [dr_libs](https://github.com/mackron/dr_libs)and code from openframeworks all the included ofxAddons.
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Mosaic uses [ImGui](https://github.com/ocornut/imgui), [kiss_fft](https://github.com/mborgerding/kissfft), [libsamplerate](https://github.com/erikd/libsamplerate), [dr_libs](https://github.com/mackron/dr_libs), [hap](https://github.com/Vidvox/hap), [snappy](https://github.com/google/snappy), [ffmpeg](https://github.com/FFmpeg/FFmpeg)and code from openframeworks and all the included ofxAddons.
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