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| 1 | +package br.minilambda.event; |
| 2 | + |
| 3 | +import org.bukkit.Material; |
| 4 | +import org.bukkit.block.Block; |
| 5 | +import org.bukkit.event.EventHandler; |
| 6 | +import org.bukkit.event.Listener; |
| 7 | +import org.bukkit.event.player.PlayerBucketEmptyEvent; |
| 8 | + |
| 9 | +public class DirtToMudUsingWater implements Listener { |
| 10 | + private Integer[][] blockDirections = { |
| 11 | + {0, -1, 0}, // Bottom. |
| 12 | + {-1, 0, 0}, // X negative. |
| 13 | + {+1, 0, 0}, // X positive. |
| 14 | + {0, 0, -1}, // Z negative. |
| 15 | + {0, 0, +1} // Z positive. |
| 16 | + }; |
| 17 | + |
| 18 | + @EventHandler |
| 19 | + public void onPlayerBucketEmptyEvent(PlayerBucketEmptyEvent event){ |
| 20 | + /* |
| 21 | + * When player uses water bucket. |
| 22 | + */ |
| 23 | + // Exit if not using water bucket. |
| 24 | + if(event.getBucket() != Material.WATER_BUCKET) { |
| 25 | + return; |
| 26 | + } |
| 27 | + |
| 28 | + // Get block occupied by water. |
| 29 | + Block blockOccupiedByWater = event.getBlock(); |
| 30 | + |
| 31 | + // Iterating block direction weights. |
| 32 | + for(Integer[] weight : this.blockDirections){ |
| 33 | + // Getting block. |
| 34 | + Block block = blockOccupiedByWater.getWorld().getBlockAt( |
| 35 | + blockOccupiedByWater.getX() + weight[0], |
| 36 | + blockOccupiedByWater.getY() + weight[1], |
| 37 | + blockOccupiedByWater.getZ() + weight[2] |
| 38 | + ); |
| 39 | + |
| 40 | + // Jump to next loop if block is different of dirt. |
| 41 | + if(block.getType() != Material.DIRT){ |
| 42 | + continue; |
| 43 | + } |
| 44 | + |
| 45 | + // Else, set block type to mud block. |
| 46 | + block.setType(Material.MUD); |
| 47 | + } |
| 48 | + } |
| 49 | + |
| 50 | +} |
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