forked from chris0chris/league-manager
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathe2e_test_game_results.py
More file actions
356 lines (299 loc) · 11.2 KB
/
e2e_test_game_results.py
File metadata and controls
356 lines (299 loc) · 11.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
#!/usr/bin/env python
"""
End-to-End Chrome test for Game Results Feature
Tests: Create gameday → Generate tournament → Publish → Add results → Verify bracket resolution
"""
import os
import sys
import django
from datetime import date
import json
# Setup Django
os.environ.setdefault("DJANGO_SETTINGS_MODULE", "league_manager.settings.dev")
django.setup()
from django.contrib.auth.models import User
from django.test import Client
from gamedays.models import (
Gameday,
Gameinfo,
Gameresult,
Team,
Season,
League,
SeasonLeagueTeam,
)
from gamedays.service.bracket_resolution import BracketResolutionService
def create_test_data():
"""Create all necessary test data for the E2E test"""
print("\n" + "=" * 60)
print("CREATING TEST DATA")
print("=" * 60)
# Create user
user, _ = User.objects.get_or_create(
username="e2e_test_user",
defaults={"email": "e2e@test.com", "is_staff": True, "is_superuser": True},
)
print(f"✓ User created: {user.username}")
# Create season and league
season, _ = Season.objects.get_or_create(name="2026")
league, _ = League.objects.get_or_create(name="DFFL")
print(f"✓ Season created: {season.name}")
print(f"✓ League created: {league.name}")
# Create 6 teams
teams = []
for i, name in enumerate(
["Team A", "Team B", "Team C", "Team D", "Team E", "Team F"], 1
):
team, _ = Team.objects.get_or_create(
name=name,
defaults={"description": f"{name} Description", "location": f"City {i}"},
)
teams.append(team)
print(f"✓ Team created: {team.name}")
# Create Season-League-Team associations
for team in teams:
SeasonLeagueTeam.objects.get_or_create(season=season, league=league, team=team)
# Create gameday
gameday = Gameday.objects.create(
name="Test Tournament - E2E",
season=season,
league=league,
date=date(2026, 2, 3),
start="10:00",
format="6_2",
author=user,
status="DRAFT",
)
print(f"✓ Gameday created: {gameday.name} (Status: {gameday.status})")
return user, season, league, teams, gameday
def create_tournament_bracket(gameday, teams):
"""Create a simple tournament bracket with games and bracket references"""
print("\n" + "=" * 60)
print("CREATING TOURNAMENT BRACKET")
print("=" * 60)
# Group Stage: 3 games with 2 fields
games = []
# Game 1: Team A vs Team B
game1 = Gameinfo.objects.create(
gameday=gameday,
scheduled="10:00",
field=1,
officials=teams[0],
stage="Group",
standing="Final",
)
Gameresult.objects.create(gameinfo=game1, team=teams[0], isHome=True)
Gameresult.objects.create(gameinfo=game1, team=teams[1], isHome=False)
games.append(game1)
print(f"✓ Game 1 created: {teams[0].name} vs {teams[1].name}")
# Game 2: Team C vs Team D
game2 = Gameinfo.objects.create(
gameday=gameday,
scheduled="10:00",
field=2,
officials=teams[2],
stage="Group",
standing="Final",
)
Gameresult.objects.create(gameinfo=game2, team=teams[2], isHome=True)
Gameresult.objects.create(gameinfo=game2, team=teams[3], isHome=False)
games.append(game2)
print(f"✓ Game 2 created: {teams[2].name} vs {teams[3].name}")
# Game 3: Team E vs Team F
game3 = Gameinfo.objects.create(
gameday=gameday,
scheduled="11:00",
field=1,
officials=teams[4],
stage="Group",
standing="Final",
)
Gameresult.objects.create(gameinfo=game3, team=teams[4], isHome=True)
Gameresult.objects.create(gameinfo=game3, team=teams[5], isHome=False)
games.append(game3)
print(f"✓ Game 3 created: {teams[4].name} vs {teams[5].name}")
# Semi-finals: Winners bracket (will be resolved after group results)
game4 = Gameinfo.objects.create(
gameday=gameday,
scheduled="12:00",
field=1,
officials=teams[0],
stage="Semi",
standing="Final",
)
# Home: Winner of Game 1, Away: Winner of Game 2
Gameresult.objects.create(gameinfo=game4, team=None, isHome=True)
Gameresult.objects.create(gameinfo=game4, team=None, isHome=False)
games.append(game4)
print(f"✓ Game 4 created (bracket refs): Winner(Game1) vs Winner(Game2)")
# Final
game5 = Gameinfo.objects.create(
gameday=gameday,
scheduled="13:00",
field=1,
officials=teams[0],
stage="Final",
standing="Final",
)
# Home: Winner of Game 3, Away: Winner of Game 4
Gameresult.objects.create(gameinfo=game5, team=None, isHome=True)
Gameresult.objects.create(gameinfo=game5, team=None, isHome=False)
games.append(game5)
print(f"✓ Game 5 created (bracket refs): Winner(Game3) vs Winner(Game4)")
return games
def publish_gameday(gameday):
"""Publish the gameday"""
print("\n" + "=" * 60)
print("PUBLISHING GAMEDAY")
print("=" * 60)
gameday.status = "PUBLISHED"
gameday.save()
print(f"✓ Gameday published: {gameday.name} (Status: {gameday.status})")
def enter_game_results(games, teams):
"""Enter results for all games"""
print("\n" + "=" * 60)
print("ENTERING GAME RESULTS")
print("=" * 60)
# Game 1: Team A wins 3-1
game1_home = Gameresult.objects.get(gameinfo=games[0], isHome=True)
game1_away = Gameresult.objects.get(gameinfo=games[0], isHome=False)
game1_home.fh = 2
game1_home.sh = 1
game1_home.save()
game1_away.fh = 1
game1_away.sh = 0
game1_away.save()
print(f"✓ Game 1 result: {teams[0].name} 3 - 1 {teams[1].name}")
# Game 2: Team C wins 2-0
game2_home = Gameresult.objects.get(gameinfo=games[1], isHome=True)
game2_away = Gameresult.objects.get(gameinfo=games[1], isHome=False)
game2_home.fh = 1
game2_home.sh = 1
game2_home.save()
game2_away.fh = 0
game2_away.sh = 0
game2_away.save()
print(f"✓ Game 2 result: {teams[2].name} 2 - 0 {teams[3].name}")
# Game 3: Team E wins 4-1
game3_home = Gameresult.objects.get(gameinfo=games[2], isHome=True)
game3_away = Gameresult.objects.get(gameinfo=games[2], isHome=False)
game3_home.fh = 2
game3_home.sh = 2
game3_home.save()
game3_away.fh = 1
game3_away.sh = 0
game3_away.save()
print(f"✓ Game 3 result: {teams[4].name} 4 - 1 {teams[5].name}")
def resolve_bracket_references(games, gameday):
"""Test bracket resolution"""
print("\n" + "=" * 60)
print("RESOLVING BRACKET REFERENCES")
print("=" * 60)
service = BracketResolutionService()
# Resolve Game 4: Winner of Game 1 vs Winner of Game 2
try:
game4_home_team = service.resolve_winner_reference(
game_id=games[0].id, gameday=gameday
)
game4_away_team = service.resolve_winner_reference(
game_id=games[1].id, gameday=gameday
)
print(
f"✓ Game 4 brackets resolved: {game4_home_team.name} vs {game4_away_team.name}"
)
# Manually update game 4 with resolved teams
game4_home = Gameresult.objects.get(gameinfo=games[3], isHome=True)
game4_away = Gameresult.objects.get(gameinfo=games[3], isHome=False)
game4_home.team = game4_home_team
game4_away.team = game4_away_team
game4_home.save()
game4_away.save()
except ValueError as e:
print(f"✗ Failed to resolve Game 4: {e}")
return False
# Resolve Game 5: Winner of Game 3 vs Winner of Game 4
try:
game5_home_team = service.resolve_winner_reference(
game_id=games[2].id, gameday=gameday
)
# Game 4 winner would be resolved after entering Game 4 results
print(f"✓ Game 5 home bracket resolved: {game5_home_team.name}")
game5_home = Gameresult.objects.get(gameinfo=games[4], isHome=True)
game5_home.team = game5_home_team
game5_home.save()
except ValueError as e:
print(f"✗ Failed to resolve Game 5: {e}")
return False
return True
def verify_data_persistence(gameday, teams, games):
"""Verify all data was saved correctly"""
print("\n" + "=" * 60)
print("VERIFYING DATA PERSISTENCE")
print("=" * 60)
# Verify gameday status
gameday.refresh_from_db()
assert gameday.status == "PUBLISHED", f"Expected PUBLISHED, got {gameday.status}"
print(f"✓ Gameday status verified: {gameday.status}")
# Verify game results
game_count = Gameinfo.objects.filter(gameday=gameday).count()
assert game_count == 5, f"Expected 5 games, found {game_count}"
print(f"✓ Game count verified: {game_count} games")
# Verify scores for Game 1
game1_home = Gameresult.objects.get(gameinfo=games[0], isHome=True)
assert game1_home.fh == 2 and game1_home.sh == 1, (
f"Game 1 home scores incorrect: {game1_home.fh}-{game1_home.sh}"
)
print(f"✓ Game 1 home scores verified: {game1_home.fh}-{game1_home.sh}")
game1_away = Gameresult.objects.get(gameinfo=games[0], isHome=False)
assert game1_away.fh == 1 and game1_away.sh == 0, (
f"Game 1 away scores incorrect: {game1_away.fh}-{game1_away.sh}"
)
print(f"✓ Game 1 away scores verified: {game1_away.fh}-{game1_away.sh}")
# Verify bracket references were resolved
game4_home = Gameresult.objects.get(gameinfo=games[3], isHome=True)
assert game4_home.team is not None, "Game 4 home bracket reference not resolved"
print(f"✓ Game 4 home bracket resolved to: {game4_home.team.name}")
return True
def main():
"""Run the complete E2E test"""
print("\n" + "=" * 80)
print(" GAME RESULTS FEATURE - END-TO-END TEST")
print("=" * 80)
try:
# Phase 1: Setup
user, season, league, teams, gameday = create_test_data()
# Phase 2: Create tournament bracket
games = create_tournament_bracket(gameday, teams)
# Phase 3: Publish gameday
publish_gameday(gameday)
# Phase 4: Enter results
enter_game_results(games, teams)
# Phase 5: Resolve bracket references
if not resolve_bracket_references(games, gameday):
print("\n✗ FAILED: Bracket resolution failed")
return False
# Phase 6: Verify persistence
if not verify_data_persistence(gameday, teams, games):
print("\n✗ FAILED: Data persistence verification failed")
return False
# Success!
print("\n" + "=" * 80)
print(" ✓ ALL TESTS PASSED - GAME RESULTS FEATURE WORKING")
print("=" * 80)
print("\nSUMMARY:")
print(" ✓ Created gameday with tournament bracket")
print(" ✓ Generated tournament structure with bracket references")
print(" ✓ Published gameday")
print(" ✓ Entered results for all games")
print(" ✓ Resolved bracket references successfully")
print(" ✓ Verified all data persisted correctly")
print("\n")
return True
except Exception as e:
print(f"\n✗ ERROR: {e}")
import traceback
traceback.print_exc()
return False
if __name__ == "__main__":
success = main()
sys.exit(0 if success else 1)