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Format Swift code
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-586
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13 files changed

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Example/Example.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved

Lines changed: 2 additions & 2 deletions
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Example/iOSExample/AppDelegate.swift

Lines changed: 27 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -11,27 +11,32 @@ import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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func application(
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_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
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) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(
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_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions
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) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(
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name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(
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_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>
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) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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