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<testcaseclassname="GameUtils removeEmptyCards full hand"name="GameUtils removeEmptyCards full hand"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with empty card at end"name="GameUtils removeEmptyCards hand with empty card at end"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with empty card at beginning"name="GameUtils removeEmptyCards hand with empty card at beginning"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with empty card in middle"name="GameUtils removeEmptyCards hand with empty card in middle"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with multiple empty cards"name="GameUtils removeEmptyCards hand with multiple empty cards"time="0.001">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with multiple empty cards at beginning"name="GameUtils removeEmptyCards hand with multiple empty cards at beginning"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with multiple empty cards at end"name="GameUtils removeEmptyCards hand with multiple empty cards at end"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with multiple empty cards in middle"name="GameUtils removeEmptyCards hand with multiple empty cards in middle"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeEmptyCards hand with only empty cards"name="GameUtils removeEmptyCards hand with only empty cards"time="0">
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</testcase>
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<testcaseclassname="GameUtils compareCards 2 empty hands should return true"name="GameUtils compareCards 2 empty hands should return true"time="0">
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</testcase>
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<testcaseclassname="GameUtils compareCards different length hands"name="GameUtils compareCards different length hands"time="0.001">
<testcaseclassname="GameUtils processOrderedCardsAfterGameUpdate same cards"name="GameUtils processOrderedCardsAfterGameUpdate same cards"time="0">
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</testcase>
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<testcaseclassname="GameUtils processOrderedCardsAfterGameUpdate same cards with different order"name="GameUtils processOrderedCardsAfterGameUpdate same cards with different order"time="0">
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</testcase>
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<testcaseclassname="GameUtils processOrderedCardsAfterGameUpdate First card removed"name="GameUtils processOrderedCardsAfterGameUpdate First card removed"time="0">
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</testcase>
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<testcaseclassname="GameUtils processOrderedCardsAfterGameUpdate Last card removed"name="GameUtils processOrderedCardsAfterGameUpdate Last card removed"time="0">
<testcaseclassname="GameUtils processOrderedCardsAfterGameUpdate any other configuration 1"name="GameUtils processOrderedCardsAfterGameUpdate any other configuration 1"time="0">
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</testcase>
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<testcaseclassname="GameUtils processOrderedCardsAfterGameUpdate any other configuration 2"name="GameUtils processOrderedCardsAfterGameUpdate any other configuration 2"time="0">
<testcaseclassname="GameUtils containsATrumpCard has a trump card"name="GameUtils containsATrumpCard has a trump card"time="0.001">
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</testcase>
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<testcaseclassname="GameUtils containsATrumpCard doesn't have a trump card"name="GameUtils containsATrumpCard doesn't have a trump card"time="0">
<testcaseclassname="GameUtils removeAllFromHand remove multiple cards in different order"name="GameUtils removeAllFromHand remove multiple cards in different order"time="0">
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</testcase>
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<testcaseclassname="GameUtils removeAllFromHand remove all cards"name="GameUtils removeAllFromHand remove all cards"time="0">
<testcaseclassname="GameUtils getTrumpCards all trump cards"name="GameUtils getTrumpCards all trump cards"time="0">
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</testcase>
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<testcaseclassname="GameUtils getTrumpCards no trump cards"name="GameUtils getTrumpCards no trump cards"time="0.003">
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</testcase>
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<testcaseclassname="GameUtils getTrumpCards all trump cards with joker and ace of hearts"name="GameUtils getTrumpCards all trump cards with joker and ace of hearts"time="0">
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</testcase>
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<testcaseclassname="GameUtils getTrumpCards some trump cards"name="GameUtils getTrumpCards some trump cards"time="0">
<testcaseclassname="GameUtils getColdCards all cold cards"name="GameUtils getColdCards all cold cards"time="0">
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</testcase>
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<testcaseclassname="GameUtils getColdCards no cold cards"name="GameUtils getColdCards no cold cards"time="0">
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</testcase>
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<testcaseclassname="GameUtils getColdCards all cold cards with joker and ace of hearts"name="GameUtils getColdCards all cold cards with joker and ace of hearts"time="0.001">
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</testcase>
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<testcaseclassname="GameUtils getColdCards some cold cards"name="GameUtils getColdCards some cold cards"time="0">
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</testcase>
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<testcaseclassname="GameUtils bestCardLead no suit"name="GameUtils bestCardLead no suit"time="0">
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</testcase>
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<testcaseclassname="GameUtils bestCardLead best card lead"name="GameUtils bestCardLead best card lead"time="0">
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</testcase>
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<testcaseclassname="GameUtils bestCardLead best card not lead"name="GameUtils bestCardLead best card not lead"time="0">
<testcaseclassname="GameUtils canRenege renegable card lower than card lead out"name="GameUtils canRenege renegable card lower than card lead out"time="0.001">
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</testcase>
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<testcaseclassname="GameUtils canRenege renegable card lower than card lead out"name="GameUtils canRenege renegable card lower than card lead out"time="0">
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</testcase>
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<testcaseclassname="GameUtils canRenege renegable card lower than card lead out"name="GameUtils canRenege renegable card lower than card lead out"time="0">
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</testcase>
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<testcaseclassname="GameUtils canRenege renegable card lower than card lead out"name="GameUtils canRenege renegable card lower than card lead out"time="0">
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</testcase>
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<testcaseclassname="GameUtils canRenege renegable card lower than card lead out"name="GameUtils canRenege renegable card lower than card lead out"time="0">
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</testcase>
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<testcaseclassname="GameUtils canRenege renegable card lower than card lead out"name="GameUtils canRenege renegable card lower than card lead out"time="0">
<testcaseclassname="GameUtils getWorstCard Can reneg five"name="GameUtils getWorstCard Can reneg five"time="0">
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</testcase>
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<testcaseclassname="GameUtils getWorstCard Can reneg - but it's the only card left"name="GameUtils getWorstCard Can reneg - but it's the only card left"time="0">
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</testcase>
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<testcaseclassname="GameUtils calculateMinCardsToKeep less than 2 players. Should throw an error"name="GameUtils calculateMinCardsToKeep less than 2 players. Should throw an error"time="0">
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</testcase>
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<testcaseclassname="GameUtils calculateMinCardsToKeep more than 6 players. Should throw an error"name="GameUtils calculateMinCardsToKeep more than 6 players. Should throw an error"time="0">
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