2 Fullstack Developers (Medium Level) | Agile 2-Week Sprints
Delivering value fast, iterating based on user feedback
| Sprint | Dates | Theme | Release | Focus | Planned Capacity (h) | Notes |
|---|---|---|---|---|---|---|
| 1-2 | Oct 1-15 | Critical Stability 🔴 | v2.3.0 | Fix bugs, stable mobile | 80 | ✅ Delivered base stability |
| 3-4 | Oct 16-31 | Quick Value Features 🚀 | v2.4.0 | Dark mode, smart URLs | 80 | In progress / no holidays |
| 5-6 | Nov 1-15 | User Engagement 💎 | v2.5.0 | History, favorites, extension | 80 | Prepare data for retention |
| 7-8 | Nov 16-30 | Performance ⚡ | v2.6.0 | Speed, caching, optimization | 80 | Player pipeline pre-work |
| 9 | Dec 1-15 | Music Player 🎵 | v2.7.0 | Player MVP (core) | 68 | Dev A 5 vacation days (50%) |
| 10 | Dec 16-31 | Polish & Planning 🎁 | v2.8.0 | Quality, docs, Q1 prep | 52 | Dev B 5 vacation days + holidays |
Capacity note: December staggered vacations (Dev A: first half 5 workdays off, Dev B: second half 5 workdays off) reduce effective capacity ~20% in Sprint 9 and ~35% in Sprint 10.
Holiday planning: All capacity assumptions must explicitly account for Colombian public holidays (see "Colombia Q4 2025 Public Holidays" section). Effective delivery focus should not exceed 85–90% of theoretical hours in holiday-impacted sprints.
Effort: 80 hours total (40h per developer)
Week 1 - High Impact Fixes (30h)
├── Mobile layout fixes ..................... 8h ⚡ HIGH IMPACT
├── URL detection fixes ..................... 4h ⚡ HIGH IMPACT
├── Duplicate request prevention ............ 4h
├── Auth flow fixes ......................... 6h
├── Loading states .......................... 4h
└── Breadcrumb styling ...................... 4h
Week 2 - UX Polish (50h)
├── Result card spacing ..................... 4h
├── Form validation ......................... 6h
├── Mobile navigation ....................... 6h
├── Language switcher ....................... 4h
├── Error tracking .......................... 6h
├── Testing & fixes ......................... 10h
└── Buffer time ............................. 14h
User Impact: Stable, bug-free mobile experience
Success Metric: <5 critical bugs reported
Effort: 80 hours total (40h per developer)
Week 3 - Visual Improvements (40h)
├── Dark mode implementation ................ 12h 🌟 USER FAVORITE
├── Progress indicator ...................... 8h
├── Conversion preview ...................... 10h
└── Drag & drop UI .......................... 10h
Week 4 - Smart URL Handling (40h)
├── Copy action detection ................... 8h 🌟 USER FAVORITE
├── Clipboard auto-detection ................ 8h
├── Real-time validation .................... 6h
├── Pattern recognition ..................... 8h
└── Testing & refinement .................... 10h
User Impact: Modern UI + effortless URL input
Success Metric: 50% dark mode adoption, 80% use clipboard detection
Effort: 80 hours total (40h per developer)
Week 5 - History & Favorites (40h)
├── Favorites/bookmarks system .............. 12h 🌟 RETENTION
├── Conversion history ...................... 12h 🌟 RETENTION
├── Basic filters ........................... 8h
└── Keyboard shortcuts ...................... 8h
Week 6 - Extension Enhancement (40h)
├── Right-click context menu ................ 8h
├── Auto URL detection ...................... 10h
├── Settings panel .......................... 8h
├── Notifications ........................... 6h
└── Testing & polish ........................ 8h
User Impact: Users come back, extension becomes essential
Success Metric: 30% use favorites, 70% daily extension usage
Effort: 80 hours total (40h per developer)
Week 7 - Backend (40h)
├── Redis caching ........................... 12h ⚡ PERFORMANCE
├── Database optimization ................... 8h
├── Conversion speed ........................ 10h
└── Logging middleware ...................... 10h
Week 8 - Frontend (40h)
├── Lazy loading ............................ 8h
├── Code splitting .......................... 10h
├── Image optimization ...................... 6h
├── Memory leak fixes ....................... 8h
└── Performance testing ..................... 8h
User Impact: 2x faster conversions, instant responses
Success Metric: <2s conversion time, <100ms API response
Adjusted Capacity: 68h (Dev A 5 vacation days → ~12h reduction)
Core Player (68h)
├── Core player shell (layout + hooks) ...... 10h
├── Basic audio engine integration .......... 10h
├── Play/pause + load states ................ 6h
├── Progress bar (read-only) ................ 6h
├── Basic seek (no edge buffering) .......... 6h
├── Volume + mute toggle .................... 4h
├── Minimal state persistence (session) ..... 6h
├── Initial shortcut map .................... 4h
├── Minimal error handling (fallback) ....... 6h
└── Buffer: micro-fixes / QA ................ 10h
Deferred to Sprint 10: Deep cross-browser test, advanced UI polish, advanced metrics.
User Impact: Basic preview unlocks early validation
Success Metric: 40% of users interact with preview (incremental target), <2% critical playback errors
Adjusted Capacity: 52h (Dev B 5 vacation days + holidays → -8h dev B, -4h overhead)
Wrap Up & Player Finishing (52h)
├── Cross-browser testing (player) .......... 6h
├── UI/UX polish (controls + accessibility).. 8h
├── Enhanced error handling (fallback streams) 6h
├── Monitoring setup (player + perf spans) .. 6h
├── Refined user onboarding ................. 6h
├── Documentation (API + player) ............ 6h
├── Q1 2026 planning pack ................... 8h
└── Release notes + cleanup ................. 6h
User Impact: Polished experience and player ready for scaling
Success Metric: Zero open critical bugs, player p95 init <800ms
Risk: reduced capacity + holidays → prioritize blocking items (monitoring + cross-browser) at sprint start.
- ✅ 95% mobile conversion success rate
- ✅ <2 second average conversion time
- ✅ 50% user adoption of dark mode
- ✅ 30% users utilize history/favorites
- ✅ 70% Chrome extension daily active usage
- ✅ Zero critical bugs in production
- ✅ 90% test coverage for new features
- ✅ <100ms API response time (p95)
- ✅ 100% uptime SLA
- ✅ Bi-weekly releases (6 releases in Q4)
- ✅ User feedback after each release
- ✅ <24h hotfix deployment time
Total Q4 Effort (Revisado): ~440 hours (Capacidad reducida diciembre)
By Category:
├── Bug Fixes & Stability .......... 80h (17%) 🔴
├── New Features ................... 188h (43%) 🚀
├── Performance & Optimization ..... 80h (18%) ⚡
├── Testing & Quality .............. 58h (13%) 🧪
└── Documentation & Planning ....... 38h (9%) 📚
By Sprint:
├── Sprint 1-2 ..................... 80h
├── Sprint 3-4 ..................... 80h
├── Sprint 5-6 ..................... 80h
├── Sprint 7-8 ..................... 80h
├── Sprint 9 ....................... 68h
└── Sprint 10 ...................... 52h
---
## 👥 Resource & Capacity Notes
| Resource | Oct | Nov | Dec 1-15 | Dec 16-31 | Vacation Pattern |
|----------|-----|-----|----------|-----------|------------------|
| Dev A | 100% | 100% | 50% (5d off) | 100% | First half December off |
| Dev B | 100% | 100% | 100% | 60% (5d off + holidays) | Second half December off |
## 🇨🇴 Colombia Q4 2025 Public Holidays (Impact)
| Date | Holiday | Falls In | Sprint Affected | Impact (est.) |
|------|---------|----------|-----------------|---------------|
| Oct 6 (Mon) | Día de la Raza (moved) | Oct 1-15 | Sprint 1-2 | Historical (already delivered) |
| Nov 3 (Mon) | All Saints' Day (moved) | Nov 1-15 | Sprint 5-6 | -1 working day (~5%) |
| Nov 17 (Mon) | Cartagena Independence (moved) | Nov 16-30 | Sprint 7-8 | -1 working day (~5%) |
| Dec 8 (Mon) | Immaculate Conception | Dec 1-15 | Sprint 9 | -1 working day (~6% of adjusted) |
| Dec 25 (Thu) | Christmas Day | Dec 16-31 | Sprint 10 | -1 working day (~7% of adjusted) |
Optional culturally observed half-days (Dec 24 PM, Dec 31 PM) are NOT included above; if enforced, reduce available focus hours a further ~5–8% in Sprint 10.
### Capacity Clarifications
| Sprint | Planned (h) | Holidays Deduction | Vacation Deduction | Effective Focus (h) | Notes |
|--------|-------------|--------------------|--------------------|---------------------|-------|
| 5-6 | 80 | -4 | 0 | ~76 | Adjust backlog to avoid overcommit |
| 7-8 | 80 | -4 | 0 | ~76 | Keep perf tasks modular |
| 9 | 68 | -4 (Dec 8) | -12 (Dev A) | ~52 | Prioritize core playback first |
| 10 | 52 | -4 (Dec 25) | -12 (Dev B + overhead) | ~36 | Front-load monitoring + cross-browser |
> The Player roadmap should treat any scope beyond "Core Player" as stretch once effective focus <55h (Sprint 9) and <40h (Sprint 10).
### Planning Guidelines
- Always subtract confirmed holidays before assigning story points / hours.
- Treat vacation + holiday overlap as non-recuperable (no evening catch-up assumptions).
- Mark holiday-adjusted capacity in ClickUp sprint description.
- Flag any sprint forecast >90% utilization as high-risk during planning.
- Use feature flags for player sub-features (seek, shortcuts, persistence) to allow partial release safely.
Policy: Alternate vacations to maintain continuity and avoid blocking the Player initiative.
Mitigations:
- Critical player PRs reviewed before time off
- Incremental technical documentation (avoid large end-of-quarter dump)
- Feature flags to enable/disable player safely without heavy rollback
---
> Language Policy: All future documentation updates must be written in English to maintain consistency across contributors.
Day 1 - Sprint Planning (2h)
- Review sprint goals
- Break down tasks
- Estimate effort
- Assign work
Daily Standups (15min)
- What did I do?
- What will I do?
- Any blockers?
Mid-Sprint Check (1h)
- Progress review
- Adjust if needed
- Unblock issues
Last Day - Sprint Review & Retro (2h)
- Demo to stakeholders
- Gather feedback
- What went well?
- What to improve?
- Deploy release
Feature Branch → PR → Review → Merge → Auto-deploy to Staging → QA → Production
- Every 2 weeks on Friday afternoon
- Staging deploy: Thursday for QA
- Hotfixes: As needed, <24h turnaround
- Rollback plan: Always ready
- Release notes for each version
- User-facing changelog
- Social media announcements for major features
- Email notifications for breaking changes
- ✅ Do: Focus on MVP, iterate later
- ✅ Do: Ship small, ship often
- ✅ Do: Get user feedback early
- ❌ Don't: Add scope mid-sprint
- ❌ Don't: Perfect before shipping
- ❌ Don't: Skip testing
- Write tests for new features
- Refactor as you go
- Document complex logic
- Review each other's PRs
- Keep PRs small (<500 lines)
- Block focus time (2-4h chunks)
- Limit meetings
- Track actual vs estimated time
- Adjust estimates based on reality
- Take breaks!
With a stable, performant, user-loved product, we can tackle:
- Platform expansion (Apple Music, Tidal)
- AI-powered features
- Mobile app
- API for developers
- Enterprise features
- Ship fast, learn faster
- User feedback drives priorities
- Quality over quantity
- Sustainable pace for the team
- Celebrate wins along the way
Let's build something users love! 🚀
Questions? Check the main ROADMAP.md