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chore: Reformat AGAL stuff
Remove trailing whitespace and ensure files end with newlines.
1 parent 6906eb1 commit e920e4d

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7 files changed

+184
-184
lines changed

7 files changed

+184
-184
lines changed
Lines changed: 33 additions & 33 deletions
Original file line numberDiff line numberDiff line change
@@ -1,39 +1,39 @@
11
package {
2-
import flash.display3D.Context3DProgramType;
3-
import com.adobe.utils.AGALMiniAssembler;
4-
import flash.utils.ByteArray;
2+
import flash.display3D.Context3DProgramType;
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import com.adobe.utils.AGALMiniAssembler;
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import flash.utils.ByteArray;
55

6-
public class AGALHelper {
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public function AGALHelper() {
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// Edit these with the AGAL you want to compile
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public class AGALHelper {
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public function AGALHelper() {
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// Edit these with the AGAL you want to compile
99

10-
var vertexShader:AGALMiniAssembler = new AGALMiniAssembler();
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var vertexBytes = vertexShader.assemble(Context3DProgramType.VERTEX,
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"mov vt0, vc[va0.x+5] \n" +
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"mov vt1, vc[va1.y+6] \n" +
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"add op, vt0, vt1",
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2);
16-
trace("Vertex shader:");
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printArray(vertexBytes);
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var vertexShader:AGALMiniAssembler = new AGALMiniAssembler();
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var vertexBytes = vertexShader.assemble(Context3DProgramType.VERTEX,
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"mov vt0, vc[va0.x+5] \n" +
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"mov vt1, vc[va1.y+6] \n" +
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"add op, vt0, vt1",
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2);
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trace("Vertex shader:");
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printArray(vertexBytes);
1818

19-
var fragmentShader:AGALMiniAssembler = new AGALMiniAssembler();
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var fragmentBytes = vertexShader.assemble(Context3DProgramType.FRAGMENT,
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"mov oc, v0\n",
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2);
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var fragmentShader:AGALMiniAssembler = new AGALMiniAssembler();
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var fragmentBytes = vertexShader.assemble(Context3DProgramType.FRAGMENT,
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"mov oc, v0\n",
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2);
2323

24-
trace("Fragment shader:");
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printArray(fragmentBytes);
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}
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trace("Fragment shader:");
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printArray(fragmentBytes);
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}
2727

28-
private function printArray(data:ByteArray) {
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var out = "&[";
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data.position = 0;
31-
while (data.bytesAvailable != 0) {
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out += data.readUnsignedByte();
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out += ",";
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}
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out += "]";
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trace(out);
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}
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}
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}
28+
private function printArray(data:ByteArray) {
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var out = "&[";
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data.position = 0;
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while (data.bytesAvailable != 0) {
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out += data.readUnsignedByte();
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out += ",";
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}
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out += "]";
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trace(out);
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}
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}
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}

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