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classes.py
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201 lines (170 loc) · 6 KB
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# coding: utf-8
from PIL import Image
import pygame
from random import randint
class Tela:
width = 800
height = 600
class Cenario():
def __init__(self, img):
self.img = img
self.pos = [0, 0]
self.mov = [0, 0]
img = Image.open(img)
self.size = img.size
self.limites = []
self.collision = []
self.npc_list = []
self.door_list = []
def setSize(self):
img = Image.open(self.img)
self.size = img.size
def setImg(self, img):
self.img = img
def setPosicao(self, local='', pos=(0, 0)):
if local == 'up':
self.pos[0] = Tela.width / 2 - self.size[0] / 2
self.pos[1] = 0
elif local == 'left':
self.pos[0] = 0
self.pos[1] = Tela.height / 2 - self.size[1] / 2
elif local == 'center':
self.pos[0] = Tela.width / 2 - self.size[0] / 2
self.pos[1] = Tela.height / 2 - self.size[1] / 2
elif local == 'right':
self.pos[0] = Tela.width - self.size[0]
self.pos[1] = Tela.height / 2 - self.size[1] / 2
elif local == 'down':
self.pos[0] = Tela.width / 2 - self.size[0] / 2
self.pos[1] = Tela.height - self.size[1]
else:
self.pos[0] = pos[0]
self.pos[1] = pos[1]
def setLimites(self):
self.limites = []
if self.pos[1] > 0:
self.limites.append(self.pos[1])
else:
self.limites.append(0)
if self.size[0] >= Tela.width:
self.limites.append(Tela.width)
else:
self.limites.append(self.size[0] + self.pos[0])
if self.size[1] >= Tela.height:
self.limites.append(Tela.height)
else:
self.limites.append(self.size[1] + self.pos[1])
if self.pos[0] > 0:
self.limites.append(self.pos[0])
else:
self.limites.append(0)
def setCollision(self):
self.collision = []
local = self.img.split()
word = local[-1][0:-3] + 'txt'
local.pop()
local.append(word)
local = '/'.join(local)
arq = open(local, 'r')
for i in arq:
i = i.split()
self.collision.append(pygame.Rect(int(i[0]), int(i[1]), 16, 16))
arq.close()
def moveCenario(self):
self.pos[0] += self.mov[0]
self.pos[1] += self.mov[1]
self.mov[0] = 0
self.mov[1] = 0
class Player(pygame.sprite.Sprite):
def __init__(self, local, pos):
pygame.sprite.Sprite.__init__(self)
self.local = local
self.speed = 7
self.pos = [pos[0], pos[1]]
self.mov = [0, 0]
self.sprite = [0, 0]
self.rect = pygame.Rect(self.pos[0] + 9, self.pos[1] + 5, 16, 25)
self.quest = []
def newQuest(self, quest):
self.quest.append(quest)
def spriteSheet(self):
sprite_sheet = pygame.image.load(self.local)
image = pygame.Surface([32, 32])
image.set_colorkey((0, 0, 0), pygame.RLEACCEL)
image.blit(sprite_sheet, (self.sprite[0], self.sprite[1]))
return image
def movePlayer(self, limites):
left = self.pos[0] + self.mov[0]
right = self.pos[0] + self.mov[0] + 32
up = self.pos[1] + self.mov[1]
down = self.pos[1] + self.mov[1] + 32
if left > limites[3] and right < limites[1]:
self.pos[0] += self.mov[0]
if up > limites[0] and down < limites[2]:
self.pos[1] += self.mov[1]
self.rect = pygame.Rect(self.pos[0] + 9, self.pos[1] + 5, 16, 25)
self.mov[0] = 0
self.mov[1] = 0
class Npc(pygame.sprite.Sprite):
def __init__(self, local, nome, coord, quest=[], dialogo=[]):
pygame.sprite.Sprite.__init__(self)
self.local = local
self.nome = nome
self.coord = coord
self.sprite = 0
self.rect = pygame.Rect(self.coord[0], self.coord[1], 32, 32)
self.area_interacao = [
pygame.Rect(self.coord[0] + 8, self.coord[1] - 12, 16, 12),
pygame.Rect(self.coord[0] + 8, self.coord[1] + 32, 16, 12),
pygame.Rect(self.coord[0] - 12, self.coord[1] + 8, 12, 16),
pygame.Rect(self.coord[0] + 32, self.coord[1] + 8, 12, 16),
]
self.frases = ['bla bla bla',
'ble ble ble',
'bli bli bli',
'blo blo blo',
'blu blu blu',
]
self.quest = quest
self.dialogo = dialogo
def speak(self, p_quest):
aux = True
for q in range(len(self.quest)):
if self.quest[q] in p_quest:
print self.dialogo[q]
aux = False
if aux:
print self.frases[randint(0, 4)]
def setQuest(self, quest):
self.quest.append(quest)
def setDialogo(self, dialogo):
self.dialogo.append(dialogo)
def spriteSheet(self):
sprite_sheet = pygame.image.load(self.local)
image = pygame.Surface([32, 32])
image.set_colorkey((0, 0, 0), pygame.RLEACCEL)
image.blit(sprite_sheet, (0, self.sprite))
return image
class Door():
def __init__(self, coord, direcao, cenario, player, size=32):
self.coord = coord
self.cenario = cenario
self.player = player
self.size = size
self.rect = pygame.Rect(self.coord[0], self.coord[1], self.size, 16)
if direcao == 'down':
self.area_interacao = pygame.Rect(
self.coord[0], self.coord[1] + 16, self.size, 12)
elif direcao == 'up':
self.area_interacao = pygame.Rect(
self.coord[0], self.coord[1] - 12, self.size, 12)
def setCenario(cenario):
self.cenario = cenario
class Quest():
def __init__(self, nome, descricao, etapas, tipo):
self.nome = nome
self.descricao = descricao
self.etapas = etapas
self.tipo = tipo
self.etapa_atual = 0
self.concluida = False