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Started using CommonGraphics
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EditorCache.cs

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Editors/EditorBase.Designer.cs

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Editors/EditorBase.cs

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Editors/EditorBase.resx

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Editors/EditorGObject.Designer.cs

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Editors/EditorGObject.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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using UnilightRaytracer;
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using CommonGraphics;
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namespace RAYTRACER_UNILIGHT.Editors
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namespace RaytracerUnilight.Editors
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{
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public partial class EditorGObject : EditorBase
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{

Editors/EditorMaterial.Designer.cs

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Editors/EditorMaterial.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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using UnilightRaytracer;
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using CommonGraphics;
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namespace RAYTRACER_UNILIGHT.Editors
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namespace RaytracerUnilight.Editors
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{
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public partial class EditorMaterial : EditorBase
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{

Editors/EditorPlane.Designer.cs

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Editors/EditorPlane.cs

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using System.Threading.Tasks;
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using System.Windows.Forms;
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using UnilightRaytracer;
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using CommonGraphics;
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namespace RAYTRACER_UNILIGHT.Editors
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namespace RaytracerUnilight.Editors
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{
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public partial class EditorPlane : EditorBase
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{

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