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| 1 | +# Plugin Glyphs — Design & API |
| 2 | + |
| 3 | +This document describes the design, API, and usage for the ScreenGrid glyph plugin system. |
| 4 | + |
| 5 | +📖 **📚 For comprehensive documentation**: See [PLUGIN_GLYPH_ECOSYSTEM.md](./PLUGIN_GLYPH_ECOSYSTEM.md) for detailed evaluation, all available plugins, usage patterns, and complete API reference. |
| 6 | + |
| 7 | +Status: ✅ **Fully implemented and production-ready**. Complete implementation in `src/glyphs/GlyphRegistry.js` with full integration into `ScreenGridLayerGL.js`. Four built-in plugins available, lifecycle hooks implemented, and legend support functional. |
| 8 | + |
| 9 | +## Goals |
| 10 | + |
| 11 | +- Provide a lightweight, JS-first plugin registry so users and third-party packages can register reusable glyphs by name. |
| 12 | +- Keep the existing `onDrawCell` callback fully supported and highest precedence for backward compatibility. |
| 13 | +- Offer built-in glyphs registered under friendly names (e.g. `circle`, `bar`, `pie`, `heatmap`). |
| 14 | +- Keep the runtime path fast and safe: plugins run synchronously on the main thread and must be reasonably fast. |
| 15 | + |
| 16 | +## High-level contract |
| 17 | + |
| 18 | +- Registration: `GlyphRegistry.register(name, plugin, { overwrite=false })` |
| 19 | +- Plugin shape (required/optional fields): |
| 20 | + - `draw(ctx, x, y, normalizedValue, cellInfo, config)` — required. Draw into the provided Canvas 2D context. |
| 21 | + - `init?(opts)` — optional. Called by a layer if the layer wants to invoke initialization. (Not used in MVP.) |
| 22 | + - `destroy?()` — optional. Called on layer removal if used. |
| 23 | + - `getLegend?(cellInfo)` — optional. Return legend entries for the cell. |
| 24 | + |
| 25 | +## Layer integration |
| 26 | + |
| 27 | +New/updated `ScreenGridLayerGL` options (MVP): |
| 28 | + |
| 29 | +- `glyph` (string | null): Registered glyph name to use. If provided and a plugin exists with that name, the plugin's `draw` will be invoked for each cell. |
| 30 | +- `glyphConfig` (object): Arbitrary object passed as the last argument to `plugin.draw` and available for built-in wrappers. |
| 31 | +- Precedence order when rendering glyphs (highest -> lowest): |
| 32 | + 1. `onDrawCell` callback from the layer's config (unchanged behavior) |
| 33 | + 2. `glyph` name resolved from `GlyphRegistry` |
| 34 | + 3. Color-mode rendering (no glyphs) |
| 35 | + |
| 36 | +Implementation detail: the layer constructs a wrapper `onDrawCell` function from the plugin and passes that to the existing `Renderer` pipeline. No changes to `Renderer` were required. |
| 37 | + |
| 38 | +## Example usage |
| 39 | + |
| 40 | +Register a glyph in your app startup code: |
| 41 | + |
| 42 | +```javascript |
| 43 | +import { GlyphRegistry } from 'screengrid/src/glyphs/GlyphRegistry.js'; |
| 44 | + |
| 45 | +GlyphRegistry.register('myGauge', { |
| 46 | + draw(ctx, x, y, normalizedValue, cellInfo, config) { |
| 47 | + const radius = config && config.radius ? config.radius : cellInfo.glyphRadius; |
| 48 | + // Draw a simple gauge using canvas |
| 49 | + ctx.fillStyle = config.color || 'steelblue'; |
| 50 | + ctx.beginPath(); |
| 51 | + ctx.arc(x, y, radius, 0, 2 * Math.PI); |
| 52 | + ctx.fill(); |
| 53 | + // Add more drawing based on normalizedValue or cellInfo |
| 54 | + } |
| 55 | +}); |
| 56 | + |
| 57 | +// Then create a layer using the registered glyph |
| 58 | +const layer = new ScreenGridLayerGL({ |
| 59 | + data, |
| 60 | + glyph: 'myGauge', |
| 61 | + glyphConfig: { radius: 8, color: '#ff6600' }, |
| 62 | + enableGlyphs: true, |
| 63 | +}); |
| 64 | +``` |
| 65 | + |
| 66 | +Notes: |
| 67 | + |
| 68 | +- You can still provide `onDrawCell` directly (anonymous function or closure); it takes precedence over `glyph`. |
| 69 | +- Built-in glyphs are available by default: `circle`, `bar`, `pie`, `heatmap`. |
| 70 | + |
| 71 | +## Error handling and performance guidance |
| 72 | + |
| 73 | +- The layer wraps plugin execution in a try/catch and logs errors. A faulty plugin will not break the whole render loop. |
| 74 | +- Plugins run synchronously during render. For heavy computations, precompute during aggregation (`onAggregate`) and store summarised data on `cellInfo` so `draw` remains fast. |
| 75 | +- Avoid network fetches or long-running sync work inside `draw`. |
| 76 | + |
| 77 | +## Backwards compatibility & migration |
| 78 | + |
| 79 | +- No change required for existing users using `onDrawCell`. |
| 80 | +- To use a registered glyph instead of a callback, set `glyph: '<name>'` and optionally `glyphConfig` on the layer. |
| 81 | + |
| 82 | +## Future improvements (post-MVP) |
| 83 | + |
| 84 | +- ✅ **Implemented**: Per-layer plugin lifecycle hooks (`plugin.init(layer, config)` and `plugin.destroy()`) |
| 85 | +- ✅ **Implemented**: Legend integration (Legend module calls `plugin.getLegend()` when available) |
| 86 | +- ⏳ **Planned**: Optional sandboxing: consider WebWorker or sandboxed if third-party plugins run untrusted code. |
| 87 | +- ⏳ **Planned**: Dynamic loading: allow registering plugins from URLs (with security considerations). |
| 88 | + |
| 89 | +## Files changed in this PR |
| 90 | + |
| 91 | +- `src/glyphs/GlyphRegistry.js` — new registry and built-in adapters |
| 92 | +- `src/ScreenGridLayerGL.js` — wired the registry into the draw pipeline (wraps plugin.draw into onDrawCell) |
| 93 | +- `docs/PLUGIN_GLYPHS.md` — this design doc |
| 94 | + |
| 95 | +## Minimal testing checklist |
| 96 | + |
| 97 | +1. Register a simple plugin and confirm it's called when `glyph` is set. |
| 98 | +2. Confirm `onDrawCell` still takes precedence. |
| 99 | +3. Confirm built-in names ('circle', 'bar', 'pie', 'heatmap') draw something. |
| 100 | +4. Confirm errors thrown in plugin.draw are logged and do not halt rendering. |
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