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lines changed Original file line number Diff line number Diff line change @@ -36,7 +36,7 @@ protected override Task OnActivateAsync()
3636 /// </summary>
3737 protected override Task OnDeactivateAsync ( )
3838 {
39- // Provides Opportunity to perform optional cleanup.
39+ // Provides opportunity to perform optional cleanup.
4040 Console . WriteLine ( $ "Deactivating actor id: { Id } ") ;
4141 return Task . CompletedTask ;
4242 }
@@ -47,9 +47,12 @@ protected override Task OnDeactivateAsync()
4747 /// <param name="data">the user-defined MyData which will be stored into state store as "device_data" state</param>
4848 public async Task < string > SetDataAsync ( SmartDeviceData data )
4949 {
50- // Data is saved to configured state store *implicitly* after each method execution by Actor's runtime.
51- // Data can also be saved *explicitly* by calling this.StateManager.SaveStateAsync();
52- // State to be saved must be DataContract serializable.
50+ // This set state action can happen along other state changing operations in each actor method and those changes will be maintained
51+ // in a local cache to be committed as a single transaction to the backing store when the method has completed. As such, there is
52+ // no need to (and in fact makes your code less transactional) call `this.StateManager.SaveStateAsync()` as it will be automatically
53+ // invoked by the actor runtime following the conclusion of this method as part of the internal `OnPostActorMethodAsyncInternal` method.
54+
55+ // Note also that all saved state must be DataContract serializable.
5356 await StateManager . SetStateAsync < SmartDeviceData > (
5457 deviceDataKey ,
5558 data ) ;
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