@@ -218,7 +218,7 @@ void _set_ctrl_angle(const float x_ref,
218218
219219 if (!move_p2 ) // move p1
220220 {
221- const float length1 = sqrt ((x1a - x_refa ) * (x1a - x_refa ) + (* y1 - y_ref ) * (* y1 - y_ref ));
221+ const float length1 = sqrtf ((x1a - x_refa ) * (x1a - x_refa ) + (* y1 - y_ref ) * (* y1 - y_ref ));
222222 const float angle2 = angle_2d (x2a , * y2 , x_refa , y_ref );
223223 const float angle1 = angle2 - angle ;
224224
@@ -227,7 +227,7 @@ void _set_ctrl_angle(const float x_ref,
227227 }
228228 else // move p2
229229{
230- const float length2 = sqrt ((x2a - x_refa ) * (x2a - x_refa ) + (* y2 - y_ref ) * (* y2 - y_ref ));
230+ const float length2 = sqrtf ((x2a - x_refa ) * (x2a - x_refa ) + (* y2 - y_ref ) * (* y2 - y_ref ));
231231 const float angle1 = angle_2d (x1a , * y1 , x_refa , y_ref );
232232 const float angle2 = angle1 + angle ;
233233
@@ -262,8 +262,8 @@ float _get_ctrl_scale(const float x_ref,
262262 const float x2a = x2 * aspect_ratio ;
263263 const float x_refa = x_ref * aspect_ratio ;
264264
265- const float length1 = sqrt ((x1a - x_refa ) * (x1a - x_refa ) + (y1 - y_ref ) * (y1 - y_ref ));
266- const float length2 = sqrt ((x2a - x_refa ) * (x2a - x_refa ) + (y2 - y_ref ) * (y2 - y_ref ));
265+ const float length1 = sqrtf ((x1a - x_refa ) * (x1a - x_refa ) + (y1 - y_ref ) * (y1 - y_ref ));
266+ const float length2 = sqrtf ((x2a - x_refa ) * (x2a - x_refa ) + (y2 - y_ref ) * (y2 - y_ref ));
267267 return length1 / length2 ;
268268}
269269
@@ -299,7 +299,7 @@ void _set_ctrl_scale(const float x_ref,
299299
300300 if (!move_p2 ) // move p1
301301 {
302- const float length2 = sqrt ((x2a - x_refa ) * (x2a - x_refa ) + (* y2 - y_ref ) * (* y2 - y_ref ));
302+ const float length2 = sqrtf ((x2a - x_refa ) * (x2a - x_refa ) + (* y2 - y_ref ) * (* y2 - y_ref ));
303303 const float angle1 = angle_2d (x1a , * y1 , x_refa , y_ref );
304304 const float length1 = length2 * scale ;
305305
@@ -308,7 +308,7 @@ void _set_ctrl_scale(const float x_ref,
308308 }
309309 else // move p2
310310 {
311- const float length1 = sqrt ((x1a - x_refa ) * (x1a - x_refa ) + (* y1 - y_ref ) * (* y1 - y_ref ));
311+ const float length1 = sqrtf ((x1a - x_refa ) * (x1a - x_refa ) + (* y1 - y_ref ) * (* y1 - y_ref ));
312312 const float angle2 = angle_2d (x2a , * y2 , x_refa , y_ref );
313313 const float length2 = length1 / scale ;
314314
@@ -3563,8 +3563,8 @@ static void _path_falloff_roi(float *buffer,
35633563 const int bh )
35643564{
35653565 // segment length
3566- const int l = sqrt ((p1 [0 ] - p0 [0 ]) * (p1 [0 ] - p0 [0 ])
3567- + (p1 [1 ] - p0 [1 ]) * (p1 [1 ] - p0 [1 ])) + 1 ;
3566+ const int l = sqrtf ((p1 [0 ] - p0 [0 ]) * (p1 [0 ] - p0 [0 ])
3567+ + (p1 [1 ] - p0 [1 ]) * (p1 [1 ] - p0 [1 ])) + 1 ;
35683568
35693569 const float lx = p1 [0 ] - p0 [0 ];
35703570 const float ly = p1 [1 ] - p0 [1 ];
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