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Added new actions configuration.
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.github/workflows/release.yml

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@@ -33,7 +33,10 @@ jobs:
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with:
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# Defining all the required inputs
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godot_executable_download_url: https://github.com/ProjectLam/godot-build-scripts/releases/download/0.0-7c6df74978-20230412/godot-linux-0.0.tar.gz
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godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_export_templates.tpz
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godot_export_templates_linux_download_url: https://github.com/ProjectLam/godot-build-scripts/releases/download/0.0-7c6df74978-20230412/godot-linux-0.0.tar.gz
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godot_export_templates_windows_download_url: https://github.com/ProjectLam/godot-build-scripts/releases/download/0.0-7c6df74978-20230412/godot-windows-0.0.tar.gz
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godot_export_templates_web_download_url: https://github.com/ProjectLam/godot-build-scripts/releases/download/0.0-7c6df74978-20230412/godot-web-0.0.tar.gz
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# godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_export_templates.tpz
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wine_path: ${{ steps.wine_install.outputs.WINE_PATH }} # set the wine path here which is the output of the wine_install step
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relative_project_path: ./
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archive_output: true

control.gd

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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass

control.tscn

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[gd_scene load_steps=6 format=3 uid="uid://dkek2e586ke71"]
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[gd_scene load_steps=7 format=3 uid="uid://dkek2e586ke71"]
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[ext_resource type="Texture2D" uid="uid://4hvg6xxhc2bl" path="res://icon.svg" id="1_6spvo"]
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[ext_resource type="PackedScene" uid="uid://hqo4i4dcmota" path="res://test.tscn" id="1_gqq6a"]
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[ext_resource type="Script" path="res://control.gd" id="1_k1g1u"]
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[sub_resource type="Animation" id="Animation_e6qlt"]
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length = 0.001
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_k1g1u")
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[node name="test" parent="." instance=ExtResource("1_gqq6a")]
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layout_mode = 1

export_presets.cfg

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@@ -107,7 +107,7 @@ Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.2]
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name="Web"
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name="test_project_web_x86_64"
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platform="Web"
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runnable=true
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dedicated_server=false

project.godot

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@@ -14,3 +14,7 @@ config/name="test_godot_release_maker"
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run/main_scene="res://control.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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[editor]
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export/convert_text_resources_to_binary=false

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