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Copy file name to clipboardExpand all lines: Src/DasherCore/Parameters.cpp
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@@ -23,9 +23,7 @@ namespace Dasher{
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{BP_REMAP_XTREME , Parameter_Value{"RemapXtreme" , PARAM_BOOL, Persistence::PERSISTENT, false, "Pointer at extreme Y translates more and zooms less", "", Settings::UIControlType::Switch}},
{BP_LM_ADAPTIVE , Parameter_Value{"LMAdaptive" , PARAM_BOOL, Persistence::PERSISTENT, true , "Whether language model should learn as you enter text"}},
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{BP_SOCKET_DEBUG , Parameter_Value{"SocketInputDebug" , PARAM_BOOL, Persistence::PERSISTENT, false, "Print information about socket input processing to console"}},
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{BP_CIRCLE_START , Parameter_Value{"CircleStart" , PARAM_BOOL, Persistence::PERSISTENT, false, "Start on circle mode", "", Settings::UIControlType::Switch}},
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{BP_GLOBAL_KEYBOARD , Parameter_Value{"GlobalKeyboard" , PARAM_BOOL, Persistence::PERSISTENT, false, "Whether to assume global control of the keyboard"}},
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{BP_NONLINEAR_Y , Parameter_Value{"NonlinearY" , PARAM_BOOL, Persistence::PERSISTENT, true , "Apply nonlinearities to Y axis (i.e. compress top & bottom)"}},
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{BP_STOP_OUTSIDE , Parameter_Value{"PauseOutside" , PARAM_BOOL, Persistence::PERSISTENT, false, "Whether to stop when pointer leaves canvas area", "", Settings::UIControlType::Switch}},
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#ifdef TARGET_OS_IPHONE
@@ -41,7 +39,6 @@ namespace Dasher{
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{BP_SPEAK_WORDS , Parameter_Value{"SpeakWords" , PARAM_BOOL, Persistence::PERSISTENT, false, "Speak words as they are written"}},
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{BP_GAME_HELP_DRAW_PATH , Parameter_Value{"GameDrawPath" , PARAM_BOOL, Persistence::PERSISTENT, true , "When we give help, show the shortest path to the target sentence"}},
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{BP_TWO_PUSH_RELEASE_TIME , Parameter_Value{"TwoPushReleaseTime" , PARAM_BOOL, Persistence::PERSISTENT, false, "Use push and release times of single press rather than push times of two presses", "", Settings::UIControlType::Switch}},
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{BP_SLOW_CONTROL_BOX , Parameter_Value{"SlowControlBox" , PARAM_BOOL, Persistence::PERSISTENT, true , "Slow down when going through control box" }},
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{BP_SIMULATE_TRANSPARENCY , Parameter_Value{"SimulateTransparency" , PARAM_BOOL, Persistence::PERSISTENT, false, "Enable the internal color mixing and thus the need to support alpha blending in the renderer." }},
{LP_MESSAGE_FONTSIZE , Parameter_Value{ "MessageFontSize" , PARAM_LONG, Persistence::PERSISTENT, 14l , "Size of font for messages (in points)"}},
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{LP_SHAPE_TYPE , Parameter_Value{ "RenderStyle" , PARAM_LONG, Persistence::PERSISTENT, static_cast<long>(Options::OVERLAPPING_RECTANGLE), "Shapes to render in (see Options::Rendering_Shape_Types)"}},
{LP_PY_PROB_SORT_THRES , Parameter_Value{ "PYProbabilitySortThreshold", PARAM_LONG, Persistence::PERSISTENT, 85l , "Sort converted syms in descending probability order up to this percentage"}},
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{LP_MESSAGE_TIME , Parameter_Value{ "MessageTime" , PARAM_LONG, Persistence::PERSISTENT, 2500l , "Time for which non-modal messages are displayed, in ms"}},
{SP_GAME_TEXT_FILE , Parameter_Value{ "GameTextFile" , PARAM_STRING, Persistence::PERSISTENT, std::string("") , "User-specified file with strings to practice writing"}},
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{SP_SOCKET_INPUT_X_LABEL , Parameter_Value{ "SocketInputXLabel", PARAM_STRING, Persistence::PERSISTENT, std::string("x") , "Label preceding X values for network input"}},
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{SP_SOCKET_INPUT_Y_LABEL , Parameter_Value{ "SocketInputYLabel", PARAM_STRING, Persistence::PERSISTENT, std::string("y") , "Label preceding Y values for network input"}},
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#ifdef TARGET_OS_IPHONE
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{SP_INPUT_FILTER , Parameter_Value{ "InputFilter" , PARAM_STRING, Persistence::PERSISTENT, std::string("Stylus Control"), "Input filter used to provide the current control mode"}},
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