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Fixed a broken link.
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BuffDebuff/index.MD

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@@ -27,3 +27,4 @@ The Buff & Debuff System consists of the following components:
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- `BuffableComponent`: Attached to all entities in the game. They have a unique ID to identify them. You can get them all from the `IBuffableService` singleton.
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More coming soon...

BuffDebuff/stepbystep.MD

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@@ -160,7 +160,7 @@ public override bool IsBuff { get; protected set; } = true;
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```
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- This is for UI only. The positive (buff) and negative (debuff) buffs will be displayed in different panels, one in green and one in red:
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![Buff & Debuff](./img/nev-buff.jpg)
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![Buff & Debuff](./img/neg-buff.jpg)
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> ![TIP]
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> This means you can create a single `IBuff` that generate both Buff & Debuff. For example, instead of creating two separate buffs a day that cancel one another, I can create a single buff and set `IBuff` like this:
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<details>
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<summary>Tip 2</summary>
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If you don't see the buff, make sure you have the <code>NegativeBuff</code> registered in the mod configuration.
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</details>
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</details>
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## Create Lucky Buff (with Timed Buff Instance)
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Docs for this part is coming soon.

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