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**dsga** is a single header-only **c++20 library** that implements the **vectors** and **matrices** from the OpenGL Shading Language 4.6 specification ([pdf](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf) | [html](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.html)). It is inspired by the spec, but does deviate in some small ways, mostly to make it work well in c++20. It is not intended to be used for rendering, just for sharing the fundamental data structures and associated functions. Our requirements in general are for things like 3D CAD/CAM applications and other geometric and algebraic things. See [motivation](docs/MOTIVATION.md) for more details. This library does not use SIMD instructions or types under the hood, beyond whatever the compiler provides through optimization.
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## Current Version
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v1.0.6
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v1.0.7
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## Contents
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*[Some Quick Examples](#some-quick-examples)
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## Status
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Current version: `v1.0.6`
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Current version: `v1.0.7`
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* Everything major has some tests, but code coverage is not 100%.
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