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**dsga** is a single header-only **c++20 library** that implements the **vectors** and **matrices** from the OpenGL Shading Language 4.6 specification ([pdf](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf) | [html](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.html)). It is inspired by the spec, but does deviate in some small ways, mostly to make it work well in c++20. It is not intended to be used for rendering, just for sharing the fundamental data structures and associated functions. Our requirements in general are for things like 3D CAD/CAM applications and other geometric and algebraic things. See [motivation](docs/MOTIVATION.md) for more details. This library does not use SIMD instructions or types under the hood, beyond whatever the compiler provides through optimization.
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## Current Version
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v1.2.11
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v1.3.0
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## Contents
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*[Some Quick Examples](#some-quick-examples)
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## Status
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Current version: `v1.2.11`
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* Breaking Change with v1.2.0
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* ```size``` and ```column_size``` functions in the various classes are now static member functions, tied to static data members of type ```std::integral_constant```
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* Breaking Change with v1.1.0
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* Removed ```default_comparison_weights()```, ```weighted_compare()```, and related functions
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* Removed ```operator <=>``` for vector and matrix structs
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* Functionality is still available in [```examples/compare.hxx```](examples/compare.hxx)
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Current version: `v1.3.0`
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* Everything major has some tests, but code coverage is not 100%.
[[nodiscard]] inline auto byteswap(const vector_base<W, T, C, D> &x) noexcept;
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[[nodiscard]] inline auto byteswap(const vector_base<W, T, C, D> &arg) noexcept;
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```
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Not in GLSL. This functionality was added to ```c++23```, but since this is a ```c++20``` library, we have to provide the underlying implementation ourselves.
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