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Installation
davido262 edited this page Oct 28, 2012
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Installation instructions
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Make sure development software is installed:
pacman -S gcc make cmake git -
Install dependencies:
pacman -S boost sdl mesa bullet assimp -
Download from GitHub repository. Navigate to the folder the source code will be downloaded:
git clone git://github.com/davido262/marble-madness-3d.git -
Compile and install project. Navigate to the folder where the build will be compiled (preferably outside the source):
cmake git-source-folder -G "Unix Makefiles"and thenmake. Run the executable undersrc/
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Make sure development software is installed. From YaST check the following:
gcc-g++ make cmake-gui git -
Install dependencies: From YaST check the following:
boost-devel libSDL-devel libSDL_image-devel Mesa-devel glew-devel -
Install Bullet Physics. Navigate to the folder where the build will be compiled (preferably outside the source):
cmake ../bullet-trunk-rev2600 -G "Unix Makefiles" -DBUILD_EXTRAS=off -DBUILD_DEMOS=off -DINSTALL_LIBS=on, thenmakeand finallymake installas root. 4 Install Open Asset Import Library. Navigate to the folder where the build will be compiled (preferably outside the source):cmake ../assimp--3.0.1270-source-only -G "Unix Makefiles" -DBUILD_ASSIMP_SAMPLES=off, thenmakeand finallymake installas root. -
Download from GitHub repository. Navigate to the folder the source code will be downloaded:
git clone git://github.com/davido262/marble-madness-3d.git -
Compile and install project. Navigate to the folder where the build will be compiled (preferably outside the source):
cmake git-source-folder -G "Unix Makefiles", thenmake. Run the executable undersrc/
- Make sure development software is installed
- Install dependencies
-
Install Bullet Physics:
"C:\Program Files\CMake 2.8\bin\cmake.exe" ..\bullet-trunk-rev2600 -G "Visual Studio 10" -DBUILD_EXTRAS=off -DBUILD_DEMOS=off -DINSTALL_LIBS=on - Install Open Asset Import Library
- Download from GitHub repository
- Compile and install project