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parser.py
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472 lines (401 loc) · 17.7 KB
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import re
from typing import List
from .vocab_manager import VocabManager
class LogTokenizer:
"""
Parses raw Showdown log lines into a sequence of tokens from our Vocab.
"""
def __init__(self, vocab_manager: VocabManager):
self.vm = vocab_manager
self.vm.load_vocab()
self.pokedex = self.vm.get_pokedex()
# Map commands to their handler functions
self.command_handlers = {
"player": self._handle_player,
"clearpoke": self._handle_clearpoke,
"poke": self._handle_poke,
"teampreview": self._handle_teampreview,
"start": self._handle_start,
"turn": self._handle_turn,
"move": self._handle_move,
"switch": self._handle_switch,
"drag": self._handle_switch,
"cant": self._handle_cant,
"faint": self._handle_faint,
"-damage": self._handle_generic_with_token(self.vm.DAMAGE),
"-heal": self._handle_generic_with_token(self.vm.HEAL),
"-status": self._handle_generic_with_token(self.vm.STATUS),
"-curestatus": self._handle_generic_with_token(self.vm.CURE_STATUS),
"-boost": self._handle_generic_with_token(self.vm.BOOST),
"-unboost": self._handle_generic_with_token(self.vm.UNBOOST),
"-weather": self._handle_generic_with_token(self.vm.WEATHER),
"-fieldstart": self._handle_generic_with_token(self.vm.FIELD_START),
"-fieldend": self._handle_generic_with_token(self.vm.FIELD_END),
"-sidestart": self._handle_generic_with_token(self.vm.SIDE_START),
"-sideend": self._handle_generic_with_token(self.vm.SIDE_END),
"-crit": self._handle_simple_token(self.vm.CRIT),
"-supereffective": self._handle_simple_token(self.vm.SUPEREFFECTIVE),
"-resisted": self._handle_simple_token(self.vm.RESISTED),
"-immune": self._handle_simple_token(self.vm.IMMUNE),
"-miss": self._handle_simple_token(self.vm.MISS),
"-fail": self._handle_simple_token(self.vm.FAIL),
"-block": self._handle_simple_token(self.vm.BLOCK),
"-activate": self._handle_generic_with_token(self.vm.ACTIVATE),
"-item": self._handle_generic_with_token(self.vm.ITEM_CMD),
"-enditem": self._handle_generic_with_token(self.vm.END_ITEM),
"-ability": self._handle_generic_with_token(self.vm.ABILITY_CMD),
"-endability": self._handle_generic_with_token(self.vm.END_ABILITY),
"-transform": self._handle_generic_with_token(self.vm.TRANSFORM),
"-formechange": self._handle_generic_with_token(self.vm.FORM_CHANGE),
"-mega": self._handle_generic_with_token(self.vm.MEGA),
"-primal": self._handle_generic_with_token(self.vm.PRIMAL),
"-zpower": self._handle_generic_with_token(self.vm.Z_POWER),
"-terastallize": self._handle_generic_with_token(self.vm.TERASTALLIZE),
"terastallize": self._handle_generic_with_token(self.vm.TERASTALLIZE),
"-dynamax": self._handle_generic_with_token(self.vm.DYNAMAX),
"-singleturn": self._handle_generic_with_token(self.vm.SINGLE_TURN),
"-singlemove": self._handle_generic_with_token(self.vm.SINGLE_MOVE),
"win": self._handle_win,
}
def _handle_player(self, parts, ctx):
if len(parts) > 3:
pid = parts[2]
name = parts[3]
if pid == "p1":
ctx["p1_name"] = name
elif pid == "p2":
ctx["p2_name"] = name
def _handle_clearpoke(self, parts, ctx):
ctx["tokens"].append(self.vm.tokenize(self.vm.CLEARED_POKE))
def _handle_poke(self, parts, ctx):
if len(parts) > 3:
ctx["tokens"].append(self.vm.tokenize(self.vm.POKE))
player = parts[2]
species = parts[3].split(",")[0].strip()
if player == "p1":
ctx["tokens"].append(self.vm.tokenize(self.vm.PLAYER_1))
ctx["p1_roster"].append(species)
elif player == "p2":
ctx["tokens"].append(self.vm.tokenize(self.vm.PLAYER_2))
ctx["p2_roster"].append(species)
mon_token = self.vm.formatted_token("MON", species)
if mon_token in self.vm.vocab:
ctx["tokens"].append(self.vm.vocab[mon_token])
else:
ctx["tokens"].append(self.vm.vocab[self.vm.UNK_TOKEN])
def _handle_teampreview(self, parts, ctx):
ctx["tokens"].append(self.vm.tokenize(self.vm.TEAMS_PREVIEW))
def _handle_start(self, parts, ctx):
ctx["tokens"].append(self.vm.tokenize(self.vm.START))
def _handle_turn(self, parts, ctx):
ctx["tokens"].append(self.vm.tokenize(self.vm.TURN))
def _handle_move(self, parts, ctx):
ctx["tokens"].append(self.vm.tokenize(self.vm.MOVE_CMD))
self._parse_move(parts, ctx["tokens"])
def _handle_switch(self, parts, ctx):
ctx["tokens"].append(
self.vm.tokenize(self.vm.SWITCH if parts[1] == "switch" else self.vm.DRAG)
)
self._parse_switch(parts, ctx["tokens"], ctx["p1_roster"], ctx["p2_roster"])
def _handle_cant(self, parts, ctx):
self._parse_cant(parts, ctx["tokens"])
def _handle_faint(self, parts, ctx):
self._parse_faint(parts, ctx["tokens"])
def _handle_generic_with_token(self, token_name):
def handler(parts, ctx):
ctx["tokens"].append(self.vm.tokenize(token_name))
self._parse_generic_args(parts, ctx["tokens"])
return handler
def _handle_simple_token(self, token_name):
def handler(parts, ctx):
ctx["tokens"].append(self.vm.tokenize(token_name))
return handler
def _handle_win(self, parts, ctx):
ctx["tokens"].append(self.vm.tokenize(self.vm.WIN))
if len(parts) > 2:
winner = parts[2]
if winner == ctx["p1_name"]:
ctx["tokens"].append(self.vm.tokenize(self.vm.PLAYER_1))
elif winner == ctx["p2_name"]:
ctx["tokens"].append(self.vm.tokenize(self.vm.PLAYER_2))
def tokenize_replay(self, log_path: str) -> List[int]:
"""
Reads a log file and returns a list of Token IDs.
"""
tokens = [self.vm.vocab[self.vm.SOS_TOKEN]]
# Context object to pass state to handlers
ctx = {
"tokens": tokens,
"p1_roster": [],
"p2_roster": [],
"p1_name": None,
"p2_name": None,
}
# Track nicknames to species mapping for the current match
# Key: "p1a: Nickname", Value: "SpeciesName"
self.nickname_map = {}
with open(log_path, "r") as f:
for line in f:
line = line.strip()
if not line.startswith("|"):
continue
parts = line.split("|")
if len(parts) < 2:
continue
cmd = parts[1]
# Filter out chat and cosmetic lines
if cmd in [
"chat",
"j",
"l",
"search",
"join",
"leave",
"html",
"raw",
"dealloc",
"seed",
]:
continue
# Dispatch to handler
handler = self.command_handlers.get(cmd)
if handler:
handler(parts, ctx)
else:
# For generic lines (damage, boost, etc), we can try to tokenize the arguments
# This is a "blind" tokenization of the state updates
# |cmd|arg1|arg2...
self._parse_generic_args(parts, tokens)
tokens.append(self.vm.vocab[self.vm.EOS_TOKEN])
return tokens
def _parse_generic_args(self, parts, tokens):
for part in parts[2:]:
self._blind_tokenize_part(part, tokens)
def extract_metadata(self, log_path: str) -> dict:
"""
Extracts metadata: winner, ratings.
"""
meta = {"winner": None, "p1_rating": 1000, "p2_rating": 1000}
p1_name = None
p2_name = None
with open(log_path, "r") as f:
for line in f:
parts = line.strip().split("|")
if len(parts) < 2:
continue
cmd = parts[1]
if cmd == "player":
# |player|p1|Username|Avatar|Rating
if len(parts) > 2:
pid = parts[2]
if len(parts) > 3:
name = parts[3]
if pid == "p1":
p1_name = name
elif pid == "p2":
p2_name = name
if len(parts) > 5:
try:
rating = float(parts[5])
if pid == "p1":
meta["p1_rating"] = rating
elif pid == "p2":
meta["p2_rating"] = rating
except:
pass
elif cmd == "win":
# |win|Username
if len(parts) > 2:
winner_name = parts[2]
if winner_name == p1_name:
meta["winner"] = "p1"
elif winner_name == p2_name:
meta["winner"] = "p2"
break
return meta
def _blind_tokenize_part(self, text: str, tokens: List[int]):
"""Attempts to find known keywords in simple text fields."""
# Handle [spread]
if text.startswith("[spread]"):
tokens.append(self.vm.tokenize(self.vm.formatted_token("KW", "spread")))
remaining = text.replace("[spread]", "").strip()
if remaining:
refs = remaining.split(",")
for r in refs:
self._blind_tokenize_part(r.strip(), tokens)
return
# Handle [notarget]
if "[notarget]" in text:
tokens.append(self.vm.tokenize(self.vm.formatted_token("KW", "notarget")))
return
# Handle [of] clauses
if text.startswith("[of]"):
source = text.replace("[of]", "").strip()
self._blind_tokenize_part(source, tokens)
return
# Handle direct prefixes (item: X, move: Y)
if text.startswith("item:"):
item_name = text.split(":")[1].strip()
tokens.append(self.vm.tokenize(self.vm.formatted_token("ITEM", item_name)))
return
elif text.startswith("ability:"):
abil_name = text.split(":")[1].strip()
tokens.append(self.vm.tokenize(self.vm.formatted_token("ABIL", abil_name)))
return
elif text.startswith("move:"):
move_name = text.split(":")[1].strip()
tokens.append(self.vm.tokenize(self.vm.formatted_token("MOVE", move_name)))
return
# Handle [from] clauses
if text.startswith("[from]"):
source = text.replace("[from]", "").strip()
# Specific prefix handling
if source.startswith("item:"):
item_name = source.split(":")[1].strip()
tokens.append(
self.vm.tokenize(self.vm.formatted_token("ITEM", item_name))
)
return
elif source.startswith("ability:"):
abil_name = source.split(":")[1].strip()
tokens.append(
self.vm.tokenize(self.vm.formatted_token("ABIL", abil_name))
)
return
elif source.startswith("move:"):
move_name = source.split(":")[1].strip()
tokens.append(
self.vm.tokenize(self.vm.formatted_token("MOVE", move_name))
)
return
# Fallback: try key vocab categories
for category in ["MOVE", "ABIL", "ITEM", "STATUS", "MECH"]:
candidate = self.vm.formatted_token(category, source)
if candidate in self.vm.vocab:
tokens.append(self.vm.vocab[candidate])
return
# Check if it's a player ref (p1a: Mon)
if re.match(r"^p[12][abcd]:", text):
self._parse_player_ref(text, tokens)
return
# Try prefixes for plain text (e.g. weather "none")
if text == "none":
if "WEATHER:NONE" in self.vm.vocab:
tokens.append(self.vm.vocab["WEATHER:NONE"])
return
# Try prefixes
for category in [
"MON",
"MOVE",
"ABIL",
"ITEM",
"TYPE",
"STATUS",
"MECH",
"STAT",
]:
candidate = self.vm.formatted_token(category, text)
if candidate in self.vm.vocab:
tokens.append(self.vm.vocab[candidate])
return
# Check for numbers (HP tokens: HP:100)
# HP format often: 100/100 or 45/100
if "/" in text:
try:
current, total = text.split("/")
# Clean up status if attached (e.g. 90/100 par)
current = current.split(" ")[0]
total_part = total.strip()
status_suffix = None
if " " in total_part:
# "100 brn"
total_num_str, status_suffix = total_part.split(" ", 1)
else:
total_num_str = total_part
if total_num_str.isdigit():
# Calculate percentage
num_curr = float(current)
num_tot = float(total_num_str)
pct = int((num_curr / num_tot) * 100)
tokens.append(self.vm.tokenize(f"HP:{pct}"))
if status_suffix:
self._blind_tokenize_part(status_suffix, tokens)
return
except:
# Ignore parsing errors
pass
def _parse_player_ref(self, text: str, tokens: List[int]):
# "p1a: Incineroar"
# Extract Player (P1/P2) and Slot (A/B)
player_prefix = text[:3] # p1a or p1
if "p1" in player_prefix:
tokens.append(self.vm.tokenize(self.vm.PLAYER_1))
elif "p2" in player_prefix:
tokens.append(self.vm.tokenize(self.vm.PLAYER_2))
# Check for Side/Slot (a/b/c)
if "a" in player_prefix or "a:" in text[:4]:
tokens.append(self.vm.tokenize(self.vm.SIDE_A))
elif "b" in player_prefix or "b:" in text[:4]:
tokens.append(self.vm.tokenize(self.vm.SIDE_B))
remaining = text.split(":", 1)[1].strip() if ":" in text else text
# Resolve nickname if possible
species_name = remaining
if text in self.nickname_map:
species_name = self.nickname_map[text]
# Try to find this name as a Pokemon
mon_token = self.vm.formatted_token("MON", species_name)
if mon_token in self.vm.vocab:
tokens.append(self.vm.vocab[mon_token])
def _parse_move(self, parts, tokens):
# |move|Source|MoveName|Target...
if len(parts) > 2:
self._parse_player_ref(parts[2], tokens)
if len(parts) > 3:
move_name = parts[3]
tokens.append(self.vm.tokenize(self.vm.formatted_token("MOVE", move_name)))
if len(parts) > 4:
self._blind_tokenize_part(parts[4], tokens)
def _parse_switch(self, parts, tokens, p1_roster, p2_roster):
# |switch|p1a: Nickname|Species|HP
player_ref = ""
species = ""
if len(parts) > 3:
# Species (e.g. "Landorus-Therian, M")
species_raw = parts[3]
species = species_raw.split(",")[0].strip() # Remove ", L50" etc
# Update nickname map
if len(parts) > 2:
player_ref = parts[2]
self.nickname_map[player_ref] = species
if len(parts) > 2:
player_ref = parts[2]
self._parse_player_ref(player_ref, tokens) # Source
if species:
# Inject Type Matrix Knowledge
dex_key = re.sub(r"[^a-z0-9]", "", species.lower())
types = self._get_types(dex_key)
for t in types:
tokens.append(self.vm.tokenize(self.vm.formatted_token("TYPE", t)))
# Emit Swap Action Token (if we can find it in roster)
# Determine which roster to check
roster = p1_roster if "p1" in player_ref else p2_roster
# Find index (0-based)
if species in roster:
idx = roster.index(species)
# Emit SWAP:{idx+1} (1-based slot)
tokens.append(self.vm.tokenize(f"SWAP:{idx+1}"))
if len(parts) > 4:
# HP
self._blind_tokenize_part(parts[4], tokens)
def _get_types(self, dex_key: str) -> List[str]:
if dex_key in self.pokedex:
return self.pokedex[dex_key].get("types", [])
# Fallback: maybe strip cosmetic formes?
return []
def _parse_cant(self, parts, tokens):
if len(parts) > 2:
self._parse_player_ref(parts[2], tokens)
def _parse_faint(self, parts, tokens):
if len(parts) > 2:
tokens.append(self.vm.tokenize(self.vm.FAINT))
self._parse_player_ref(parts[2], tokens)