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updated masking tutorial
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docs/source/howto/masks.rst

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@@ -26,17 +26,22 @@ What is the advantage of using processing masks?
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- Processing masks speed up processing.
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- For each processing unit (block within the tile), the analysis mask is read first.
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If no valid pixel is in there, all the other data are not input, and the block is skipped.
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As an example, when processing a country like Japan, and provide a land mask, you can speed up processing significantly as many blocks are skipped entirely.
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- On the pixel level, invalid pixels are skipped, too.
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This is especially beneficial for CPU-heavy tasks, e.g. machine learning predictions.
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As an example, when computing a tree species classification, you can speed up processing substantially if you provide a forest masks.
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- Processing masks decrease data volume substantially.
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- In the processed products, the pixels of no interest have a nodata value.
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As all FORCE output is compressed (unless you choose to output in ENVI format; I don't recommend to do this), the compression kicks in nicely if you have used processing masks.
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You can easily decrease data volume by several factors.
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- Processing masks facilitate analyzing the processed data.
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- In the processed products, the pixels of no interest have a nodata value.
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Thus, you don't need to sort the pixels on your own, e.g. computing confusion matrices and classification accuracy is more straightforward to implement.
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