Thank you to the Dave Gnukem 'community' #156
davidjoffe
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If anyone feels left out of the credits please let me know (or even submit a pull request to add your name, or something) |
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Hi, just a big thank you to everyone who has contributed to or supported this project in any way, big or small.
The main ReadMe (and HISTORY.txt) attempts to list most people.
Some people unknowingly contributed just with inspiration. E.g. during times when I had lost hope in the project, it was seeing other people try 'take it and run with it', and seeing some value in it, that helped inspire me to get back on the project in and try finish at least 'something we could call version 1 without feeling too bad about it’. And anyone in gamedev knows there's "no such thing as a small game"
I recall it was coming across YouTube videos like this (where people had created ports I didn't even know about) that helped make me feel the project is worth trying to complete - i.e. I thought if other people saw enough value in it to do things like this:
https://youtu.be/FEWHjn_Mj80
Brief history/background: I started this around ~1993/~1994 (today’s C++ codebase I started in 1995) ... but around ~2004 I was feeling negative about it, and abandoned it - EMH of emhsoft.com took over and maintained it from ~2004 to ~2008. From 2008 to 2016 it was at standstill. In October 2016 during a livecoding livestream I suddenly decided to try finish “something we can at least reasonably call version 1”, asked EMH if he or anyone else was actively in charge - he said no - so I grabbed his most recent ~2008 release, created a GitHub repo then worked heavily in my “spare time” (which I don’t have) to get to the Apr 2018 “version 1’.
Since it started partly as a C++ learning exercise, some parts of my old code I still don't like - but now and again I try make a little time to improve the parts that nag me the most (e.g. 'gross globals', and recent fixes to update older unsafe "sprintf" with relatively more safe "snprintf" etc.) so I start to like it more. And also recent exciting improvements by a.o. Matteo Bini to update the code to SDL2, and Debian packaging.
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