|
| 1 | + |
| 2 | + |
| 3 | +THREE.ObjectSelection = function(parameters) { |
| 4 | + var parameters = parameters || {}; |
| 5 | + |
| 6 | + var mouse = { x: 0, y: 0 }; |
| 7 | + this.projector = new THREE.Projector; |
| 8 | + this.INTERSECTED; |
| 9 | + |
| 10 | + var callbackSelected = parameters.selected; |
| 11 | + |
| 12 | + document.addEventListener( 'mousemove', onDocumentMouseMove, false ); |
| 13 | + function onDocumentMouseMove( event ) { |
| 14 | + mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; |
| 15 | + mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; |
| 16 | + } |
| 17 | + |
| 18 | + this.render = function(scene, camera) { |
| 19 | + // find intersections |
| 20 | + camera.update(); |
| 21 | + |
| 22 | + var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ); |
| 23 | + this.projector.unprojectVector( vector, camera ); |
| 24 | + |
| 25 | + var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() ); |
| 26 | + |
| 27 | + var intersects = ray.intersectScene( scene ); |
| 28 | + if( intersects.length > 0 ) { |
| 29 | + if ( this.INTERSECTED != intersects[ 0 ].object ) { |
| 30 | + if ( this.INTERSECTED ) { |
| 31 | + this.INTERSECTED.materials[ 0 ].color.setHex( this.INTERSECTED.currentHex ); |
| 32 | + } |
| 33 | + |
| 34 | + this.INTERSECTED = intersects[ 0 ].object; |
| 35 | + this.INTERSECTED.currentHex = this.INTERSECTED.materials[ 0 ].color.getHex(); |
| 36 | + this.INTERSECTED.materials[ 0 ].color.setHex( 0xff0000 ); |
| 37 | + callbackSelected(this.INTERSECTED); |
| 38 | + } |
| 39 | + } else { |
| 40 | + if ( this.INTERSECTED ) { |
| 41 | + this.INTERSECTED.materials[ 0 ].color.setHex( this.INTERSECTED.currentHex ); |
| 42 | + } |
| 43 | + this.INTERSECTED = null; |
| 44 | + } |
| 45 | + } |
| 46 | +} |
| 47 | + |
| 48 | + |
| 49 | + |
| 50 | + |
| 51 | + |
| 52 | + |
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