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Blank edited this page Mar 3, 2018 · 9 revisions

Keywords

In the base base game keywords are things like "Block", "Retain", "Weak", "Vulnerable", etc... that are highlighted and have tooltip information associated with them

Example

In your PostInitializationSubscriber method, let's say you want to create a keyword called "Ice", which has the text "Will apply a buff to the next attack with Ice in its description.":

BaseMod.addKeyword({"ice"},"Will apply a buff to the next attack with Ice in its description.");

It's that simple! Sample and method provided/found by @Blank The Evil.

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