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Merge branch 'master' of https://github.com/dbeef/spelunky-ds
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β€ŽREADME.mdβ€Ž

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<h2 align="center">To-do list as for now</h2>
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<ul>
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<li> πŸ—™ Implement shopkeeper logics and randomly spawned shops </li>
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<li> βœ” Implement shopkeeper logics and randomly spawned shops </li>
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<li> βœ” Implement damsel </li>
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<li> βœ” Implement caveman </li>
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<li> πŸ—™ Implement skeleton </li>
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<li> πŸ—™ Implement arrow trap </li>
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<li> βœ” Implement arrow trap </li>
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<li> βœ” Fix rope logics - if thrown, when it touches bottom of some tile above it or it reaches its maximum travel distance of 8 tiles up, then it should expand to the bottom. Now it's the opposite - it expands as it travels upwards. </li>
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<li> βœ” Implement cape and jetpack </li>
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<li> πŸ—™ Putting project on Travis </li>
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<li> βœ” Implement 4 layers system - top one for the console and HUD, bottom one for tilemap and the rest for other sprites </li>
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<li> πŸ—™ Tune-up the level generator; make it more random; add random events like snake well </li>
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<li> πŸ—™ Implement music using streaming from filesystem - I elaborated a bit on this on my blog: https://dbeef.wordpress.com/2018/05/24/some-words-on-developing-spelunkyds/ </li>
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<li> πŸ—™ Pausing </li>
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<li> πŸ—™ Jars dropping loot </li>
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<li> πŸ—™ Ghost when spending too much time on level </li>
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<li> πŸ—™ Shake screen when dropping a bomb </li>
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<li> πŸ—™ Attempt to make levels a bit bigger (current size is 512x512, what I can probably make is 1024x512 or 512x1024, though not sure of that) </li>
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</ul>
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Obviously I omit things like implement Olmec or implement lava city - let's finish cave level first.
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<h2 align="center">Known bugs</h2>
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<ul>
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<li> πŸ—™ Though overall randomness of the generator is improved it sometimes makes some ugly structures, to be fixed later</li>
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<li> πŸ—™ I messed up a bit with collision detection</li>
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<li> πŸ—™ Arrow trap is triggered even if there's a tile (or tiles) between some moving object and the trap</li>
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<li> πŸ—™ Once thrown chest can't be opened</li>
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<li> πŸ—™ Sometimes there's a level where there are spikes just hanging in air</li>
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<li> πŸ—™ Sometimes you can loose your items (shotgun, pistol) when changing levels</li>
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<li> πŸ—™ UI bugs - you can throw rope / drop bomb in scores screen</li>
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<li> πŸ—™ Damage system appears to be broken in terms of shopkeeper (you can't throw arrows, rocks, jars, etc on him)</li>
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<li> βœ” There's a bug when carrying damsel while sprinting through spikes</li>
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<li> πŸ—™ There's a bug when jumping on more than one NPC (snake, bat, etc) at the same time</li>
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<li> πŸ—™ Displaying loot in level-transition screen</li>
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<li> πŸ—™ Shopkeeper is quite dumb, easy to steal</li>
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<li> πŸ—™ Bullets can collide with jetpack, so it can work as a bulletproof vest</li>
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<li> πŸ—™ Blood drops / bullets can trigger arrow trap</li>
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</ul>
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<h2 align="center"> Building </h2>
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<p> 1) Download devkitPro for your platform from their official website: https://devkitpro.org/wiki/Getting_Started </p>

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