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<li> ✔ Implement shopkeeper logics and randomly spawned shops </li>
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<li> ✔ Implement damsel </li>
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<li> ✔ Implement caveman </li>
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<li> 🗙 Implement skeleton </li>
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<li> ✔ Implement skeleton </li>
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<li> ✔ Implement arrow trap </li>
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<li> ✔ Fix rope logics - if thrown, when it touches bottom of some tile above it or it reaches its maximum travel distance of 8 tiles up, then it should expand to the bottom. Now it's the opposite - it expands as it travels upwards. </li>
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