Hi, I have this very simple ShowIf where I have a bool and I want to show/hide a vector and a float based on that bool.
I have tried in a ScriptableOject and in a normal Script but in either case, nothing happened. The properties are always visible regardless if the bool is true or false.
I noticed that the [ReadOnly] and [ShowAssetPreview] were not doing anything either so it seems to be a general problem after Unity 6 Upgrade (or a me general problem)
Can you help?
Thanks.
