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asset optimizer: update godot 4.4.1-stable (protocol squad fork) and update ubuntu version
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dependencies/godot-asset-optimizer-project/Dockerfile

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FROM ubuntu:22.04
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FROM ubuntu:25.04
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RUN apt-get update
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RUN apt-get install -y ca-certificates tini unzip curl libfontconfig1 zip
@@ -7,14 +7,13 @@ RUN apt-get install -y ca-certificates tini unzip curl libfontconfig1 zip
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RUN curl -fsSL https://deb.nodesource.com/setup_20.x | bash - && apt-get -y install nodejs
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# Install Godot
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ARG GODOT_VERSION=4.3-stable
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ARG GODOT_FILENAME=Godot_v${GODOT_VERSION}_linux.x86_64
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ARG GODOT_VERSION=4.4.1-stable
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ARG GODOT_FILENAME=godot.linux.editor.x86_64
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RUN curl -fsSL https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}/${GODOT_FILENAME}.zip -o godot.zip && \
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unzip godot.zip -d /usr/local/bin && \
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rm godot.zip
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RUN curl -fsSL https://github.com/decentraland/godotengine/releases/download/${GODOT_VERSION}/${GODOT_FILENAME} -o /usr/local/bin/${GODOT_FILENAME}
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RUN chmod +x /usr/local/bin/${GODOT_FILENAME}
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ENV GODOT4_EDITOR /usr/local/bin/${GODOT_FILENAME}
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ENV GODOT4_EDITOR=/usr/local/bin/${GODOT_FILENAME}
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# Clean apt cache
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RUN rm -rf /var/lib/apt/lists/* /var/cache/apt/*
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RUN yarn --frozen-lockfile
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RUN yarn build
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ENV NODE_ENV production
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ENV NODE_ENV=production
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# Please _DO NOT_ use a custom ENTRYPOINT because it may prevent signals
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# (i.e. SIGTERM) to reach the service

dependencies/godot-asset-optimizer-project/project.godot

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config/name="New Game Project"
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run/main_scene="res://scripts/main.tscn"
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config/features=PackedStringArray("4.3", "Mobile")
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config/features=PackedStringArray("4.4", "Mobile")
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config/icon="res://icon.svg"
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[importer_defaults]
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uid://ms0a3dekyp3h
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[gd_scene load_steps=2 format=3 uid="uid://dva7w6xxlmot5"]
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[ext_resource type="Script" path="res://scripts/main.gd" id="1_a7cep"]
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[ext_resource type="Script" uid="uid://ms0a3dekyp3h" path="res://scripts/main.gd" id="1_a7cep"]
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[node name="Main" type="Node"]
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script = ExtResource("1_a7cep")

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