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| 1 | +package dev.tabansi.chess |
| 2 | + |
| 3 | +import dev.tabansi.chess.Board.BISHOP |
| 4 | +import dev.tabansi.chess.Board.EMPTY |
| 5 | +import dev.tabansi.chess.Board.KING |
| 6 | +import dev.tabansi.chess.Board.KNIGHT |
| 7 | +import dev.tabansi.chess.Board.PAWN |
| 8 | +import dev.tabansi.chess.Board.PLAYER_1 |
| 9 | +import dev.tabansi.chess.Board.PLAYER_2 |
| 10 | +import dev.tabansi.chess.Board.QUEEN |
| 11 | +import dev.tabansi.chess.Board.ROOK |
| 12 | +import dev.tabansi.chess.Board.board |
| 13 | +import dev.tabansi.chess.pieces.King |
| 14 | +import dev.tabansi.chess.pieces.Piece |
| 15 | +import kotlin.test.* |
| 16 | + |
| 17 | +class CheckDetectionTest { |
| 18 | + |
| 19 | + private fun clearBoard() { |
| 20 | + for (i in 0 until 8) for (j in 0 until 8) board[i][j] = EMPTY |
| 21 | + } |
| 22 | + |
| 23 | + private fun place(x: Int, y: Int, piece: String) { |
| 24 | + board[x][y] = piece |
| 25 | + } |
| 26 | + |
| 27 | + @Test |
| 28 | + fun rook_vertical_check_true_and_blocked_false() { |
| 29 | + clearBoard() |
| 30 | + val p1 = Player(PLAYER_1) |
| 31 | + val k = King(BoardSpace(4, 4), p1) |
| 32 | + place(4, 4, KING + PLAYER_1) |
| 33 | + |
| 34 | + // Enemy rook on same file with clear path -> check |
| 35 | + place(0, 4, ROOK + PLAYER_2) |
| 36 | + assertTrue(k.isInCheck(), "Rook on same file with no blockers should give check") |
| 37 | + |
| 38 | + // Block the line -> no check |
| 39 | + place(2, 4, PAWN + PLAYER_1) |
| 40 | + assertFalse(k.isInCheck(), "Blocked rook line should not give check") |
| 41 | + } |
| 42 | + |
| 43 | + @Test |
| 44 | + fun rook_horizontal_check_true_and_blocked_false() { |
| 45 | + clearBoard() |
| 46 | + val p2 = Player(PLAYER_2) |
| 47 | + val k = King(BoardSpace(3, 3), p2) |
| 48 | + place(3, 3, KING + PLAYER_2) |
| 49 | + |
| 50 | + // Enemy rook on same rank with clear path -> check |
| 51 | + place(3, 7, ROOK + PLAYER_1) |
| 52 | + assertTrue(k.isInCheck(), "Rook on same rank with no blockers should give check") |
| 53 | + |
| 54 | + // Block the line -> no check |
| 55 | + place(3, 5, PAWN + PLAYER_2) |
| 56 | + assertFalse(k.isInCheck(), "Blocked rook line should not give check") |
| 57 | + } |
| 58 | + |
| 59 | + @Test |
| 60 | + fun bishop_diagonal_check_true_and_blocked_false() { |
| 61 | + clearBoard() |
| 62 | + val p1 = Player(PLAYER_1) |
| 63 | + val k = King(BoardSpace(4, 4), p1) |
| 64 | + place(4, 4, KING + PLAYER_1) |
| 65 | + |
| 66 | + // Enemy bishop on clear diagonal -> check |
| 67 | + place(1, 1, BISHOP + PLAYER_2) |
| 68 | + assertTrue(k.isInCheck(), "Bishop on clear diagonal should give check") |
| 69 | + |
| 70 | + // Block the diagonal -> no check |
| 71 | + place(2, 2, PAWN + PLAYER_1) |
| 72 | + assertFalse(k.isInCheck(), "Blocked bishop diagonal should not give check") |
| 73 | + } |
| 74 | + |
| 75 | + @Test |
| 76 | + fun queen_sliding_check_true() { |
| 77 | + clearBoard() |
| 78 | + val p2 = Player(PLAYER_2) |
| 79 | + val k = King(BoardSpace(6, 6), p2) |
| 80 | + place(6, 6, KING + PLAYER_2) |
| 81 | + // Enemy queen on diagonal -> check |
| 82 | + place(4, 4, QUEEN + PLAYER_1) |
| 83 | + assertTrue(k.isInCheck(), "Queen on diagonal should give check") |
| 84 | + } |
| 85 | + |
| 86 | + @Test |
| 87 | + fun knight_check_true_and_false() { |
| 88 | + clearBoard() |
| 89 | + val p1 = Player(PLAYER_1) |
| 90 | + val k = King(BoardSpace(4, 4), p1) |
| 91 | + place(4, 4, KING + PLAYER_1) |
| 92 | + |
| 93 | + // Knight attacks from (5,6) |
| 94 | + place(5, 6, KNIGHT + PLAYER_2) |
| 95 | + assertTrue(k.isInCheck(), "Knight in L position should give check") |
| 96 | + |
| 97 | + // Move knight to a non-attacking square |
| 98 | + place(5, 6, EMPTY) |
| 99 | + place(5, 5, KNIGHT + PLAYER_2) |
| 100 | + assertFalse(k.isInCheck(), "Knight not in L position should not give check") |
| 101 | + } |
| 102 | + |
| 103 | + @Test |
| 104 | + fun pawn_threats_for_both_colors() { |
| 105 | + // P1 king attacked by P2 pawn from one row above (x-1, y±1) |
| 106 | + clearBoard() |
| 107 | + val p1 = Player(PLAYER_1) |
| 108 | + val k1 = King(BoardSpace(4, 4), p1) |
| 109 | + place(4, 4, KING + PLAYER_1) |
| 110 | + place(3, 3, PAWN + PLAYER_2) // attacks (4,4) |
| 111 | + assertTrue(k1.isInCheck(), "P2 pawn should threaten P1 king from (x-1, y-1)") |
| 112 | + |
| 113 | + // P2 king attacked by P1 pawn from one row below (x+1, y±1) |
| 114 | + clearBoard() |
| 115 | + val p2 = Player(PLAYER_2) |
| 116 | + val k2 = King(BoardSpace(3, 3), p2) |
| 117 | + place(3, 3, KING + PLAYER_2) |
| 118 | + place(4, 4, PAWN + PLAYER_1) // attacks (3,3) |
| 119 | + assertTrue(k2.isInCheck(), "P1 pawn should threaten P2 king from (x+1, y+1)") |
| 120 | + } |
| 121 | + |
| 122 | + @Test |
| 123 | + fun adjacent_king_threat_detected() { |
| 124 | + clearBoard() |
| 125 | + val p1 = Player(PLAYER_1) |
| 126 | + val k = King(BoardSpace(4, 4), p1) |
| 127 | + place(4, 4, KING + PLAYER_1) |
| 128 | + // Enemy king adjacent |
| 129 | + place(5, 5, KING + PLAYER_2) |
| 130 | + assertTrue(k.isInCheck(), "Adjacent enemy king should count as a check") |
| 131 | + } |
| 132 | +} |
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