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| 1 | +package dev.tabansi.chess |
| 2 | + |
| 3 | +import dev.tabansi.chess.Board.EMPTY |
| 4 | +import dev.tabansi.chess.Board.KING |
| 5 | +import dev.tabansi.chess.Board.PAWN |
| 6 | +import dev.tabansi.chess.Board.PLAYER_1 |
| 7 | +import dev.tabansi.chess.Board.PLAYER_2 |
| 8 | +import dev.tabansi.chess.Board.ROOK |
| 9 | +import dev.tabansi.chess.Board.board |
| 10 | +import dev.tabansi.chess.pieces.Pawn |
| 11 | +import kotlin.test.Test |
| 12 | +import kotlin.test.assertEquals |
| 13 | +import kotlin.test.assertFalse |
| 14 | +import kotlin.test.assertTrue |
| 15 | + |
| 16 | +class PawnMovementTest { |
| 17 | + |
| 18 | + private fun clearBoard() { |
| 19 | + for (i in 0 until 8) for (j in 0 until 8) board[i][j] = EMPTY |
| 20 | + } |
| 21 | + |
| 22 | + @Test |
| 23 | + fun white_pawn_initial_two_step_when_clear() { |
| 24 | + clearBoard() |
| 25 | + // White king somewhere safe |
| 26 | + board[7][4] = KING + PLAYER_1 |
| 27 | + val p1 = Player(PLAYER_1) |
| 28 | + val pawn = Pawn(BoardSpace(6, 4), p1) |
| 29 | + board[6][4] = PAWN + PLAYER_1 |
| 30 | + // path clear |
| 31 | + val moves = pawn.getMoves() |
| 32 | + assertTrue(moves.contains(BoardSpace(5, 4))) |
| 33 | + assertTrue(moves.contains(BoardSpace(4, 4))) |
| 34 | + } |
| 35 | + |
| 36 | + @Test |
| 37 | + fun white_pawn_blocked_forward_cannot_move() { |
| 38 | + clearBoard() |
| 39 | + board[7][4] = KING + PLAYER_1 |
| 40 | + val p1 = Player(PLAYER_1) |
| 41 | + val pawn = Pawn(BoardSpace(6, 4), p1) |
| 42 | + board[6][4] = PAWN + PLAYER_1 |
| 43 | + // Block immediate square |
| 44 | + board[5][4] = ROOK + PLAYER_1 |
| 45 | + val moves = pawn.getMoves() |
| 46 | + assertFalse(moves.contains(BoardSpace(5, 4))) |
| 47 | + assertFalse(moves.contains(BoardSpace(4, 4))) |
| 48 | + } |
| 49 | + |
| 50 | + @Test |
| 51 | + fun white_pawn_two_step_blocked_when_second_square_occupied() { |
| 52 | + clearBoard() |
| 53 | + board[7][4] = KING + PLAYER_1 |
| 54 | + val p1 = Player(PLAYER_1) |
| 55 | + val pawn = Pawn(BoardSpace(6, 4), p1) |
| 56 | + board[6][4] = PAWN + PLAYER_1 |
| 57 | + // Immediate square empty, second square occupied |
| 58 | + board[4][4] = ROOK + PLAYER_2 |
| 59 | + val moves = pawn.getMoves() |
| 60 | + assertTrue(moves.contains(BoardSpace(5, 4))) |
| 61 | + assertFalse(moves.contains(BoardSpace(4, 4))) |
| 62 | + } |
| 63 | + |
| 64 | + @Test |
| 65 | + fun white_pawn_diagonal_capture_allowed() { |
| 66 | + clearBoard() |
| 67 | + board[7][4] = KING + PLAYER_1 |
| 68 | + val p1 = Player(PLAYER_1) |
| 69 | + val pawn = Pawn(BoardSpace(6, 4), p1) |
| 70 | + board[6][4] = PAWN + PLAYER_1 |
| 71 | + // Enemy on (5,5) |
| 72 | + board[5][5] = ROOK + PLAYER_2 |
| 73 | + val moves = pawn.getMoves() |
| 74 | + assertTrue(moves.contains(BoardSpace(5, 5))) |
| 75 | + } |
| 76 | + |
| 77 | + @Test |
| 78 | + fun black_pawn_initial_two_step_when_clear() { |
| 79 | + clearBoard() |
| 80 | + // Black king somewhere safe |
| 81 | + board[0][4] = KING + PLAYER_2 |
| 82 | + val p2 = Player(PLAYER_2) |
| 83 | + val pawn = Pawn(BoardSpace(1, 3), p2) |
| 84 | + board[1][3] = PAWN + PLAYER_2 |
| 85 | + val moves = pawn.getMoves() |
| 86 | + assertTrue(moves.contains(BoardSpace(2, 3))) |
| 87 | + assertTrue(moves.contains(BoardSpace(3, 3))) |
| 88 | + } |
| 89 | + |
| 90 | + @Test |
| 91 | + fun black_pawn_diagonal_capture_allowed() { |
| 92 | + clearBoard() |
| 93 | + board[0][4] = KING + PLAYER_2 |
| 94 | + val p2 = Player(PLAYER_2) |
| 95 | + val pawn = Pawn(BoardSpace(1, 3), p2) |
| 96 | + board[1][3] = PAWN + PLAYER_2 |
| 97 | + // Enemy on (2,4) |
| 98 | + board[2][4] = ROOK + PLAYER_1 |
| 99 | + val moves = pawn.getMoves() |
| 100 | + assertTrue(moves.contains(BoardSpace(2, 4))) |
| 101 | + } |
| 102 | + |
| 103 | + @Test |
| 104 | + fun pawn_move_disallowed_if_it_exposes_own_king_to_check() { |
| 105 | + clearBoard() |
| 106 | + // White king on 7,4; enemy rook on 7,0 attacking horizontally if path opens |
| 107 | + board[7][4] = KING + PLAYER_1 |
| 108 | + board[7][0] = ROOK + PLAYER_2 |
| 109 | + // Place white pawn at 7,2 which currently blocks the rook's path to the king |
| 110 | + val p1 = Player(PLAYER_1) |
| 111 | + val pawn = Pawn(BoardSpace(7, 2), p1) |
| 112 | + board[7][2] = PAWN + PLAYER_1 |
| 113 | + // Ensure squares (7,1) and (7,3) are empty so moving the pawn would expose the king |
| 114 | + // (they are already empty on a clear board) |
| 115 | + val moves = pawn.getMoves() |
| 116 | + assertFalse(moves.contains(BoardSpace(6, 2)), "Pawn should not be allowed to move if it exposes the king to check") |
| 117 | + } |
| 118 | +} |
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