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This repository was archived by the owner on Jan 6, 2020. It is now read-only.

[Animation] Optimize Image Loading and Rendering #19

@dd86k

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@dd86k

At the moment, FuckingClippy uses a simple system of loading an image and sliding it into a PictureBox.Image, which is the worst-case memory usage. The PictureBox.Image field was never meant for animation.

FuckingClippy needs an upgrade, which includes:

  • A static FastImage (to be soon programmed) object in memory
    • Avoids making new Image objects every time an Image is loaded
  • A custom rendering Control (Draw method) which paints the FastImage
  • Call GC once at the end of the animation

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