You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
docs: revise War on Disease landing page to simplify language, enhance clarity, and improve visual storytelling elements, including updates to the hero section and interactive features
Copy file name to clipboardExpand all lines: strategy/warondisease-landing.md
+2-86Lines changed: 2 additions & 86 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -13,97 +13,13 @@ domains: [cross]
13
13
doc_type: strategy
14
14
---
15
15
16
-
## Art Direction & Visual Concept
17
-
18
-
This document serves as the content and creative brief. The aesthetic should be minimalistic, authoritative, and reminiscent of high-value modern financial documents, like a Swiss Franc note or a minimalist bond certificate. The goal is to visually communicate that this is a serious, systematic financial and political re-engineering, not just a moral plea.
19
-
20
-
### Overall Aesthetic
21
-
-**Palette:** The primary palette should be a stark, high-contrast black and off-white, similar to a minimalist newspaper or official document. The **"banknote green"** should be used sparingly as a powerful accent color for key figures, links, interactive elements, and data visualizations—not as a background wash.
22
-
-**Typography:**
23
-
-**Headlines:** Large, modern, high-contrast serif fonts (e.g., Bodoni, or a modern equivalent of engraving typefaces found on currency).
24
-
-**Body Text:** An extremely clean, highly readable sans-serif.
25
-
-**Layout:** Generous use of whitespace is critical. Content should be centered or in clean, single columns to feel deliberate, uncluttered, and authoritative.
26
-
-**Graphics & Illustrations:** All graphical elements should follow an engraving or etching style, but with a modern, clean execution. Data visualizations must be powerful and minimalistic.
27
-
-**Decorative Elements:** Subtle guilloché patterns (the intricate, lathe-work lines on banknotes) can be used as borders, section dividers, or background watermarks to reinforce the financial aesthetic, but they must be understated and clean, not ornate.
28
-
29
-
### Visual Storyboard
30
-
31
-
1.**Hero Section (Above the Fold)**
32
-
-**Content:** "War is fucking stupid. Diseases suck. But governments spend 40X more on militarism than finding cures for diseases."
33
-
-**Visuals:** Purely typographic. The text should be set in a massive font size, centered on the screen against the off-white paper background. The immediate impression is one of brutal, undeniable honesty. No images.
34
-
35
-
2.**The Core Problem Data Visualization**
36
-
-**Content:** The section comparing the \$2.72 trillion in military spending to the \$67.5 billion in medical research spending.
37
-
-**Visuals:** A single, powerful data visualization. A massive horizontal bar chart is ideal.
38
-
-**Bar 1 (Military Spending):** A long, banknote-green bar stretching nearly the full width of the screen. Labeled: **MILITARY & WAR SPENDING: \$2,718,000,000,000**.
39
-
-**Bar 2 (Medical Research):** A tiny, almost invisible sliver of a bar directly below it. Labeled: **MEDICAL RESEARCH SPENDING: \$67,500,000,000**.
40
-
- The visual contrast should be so extreme that it feels shocking and absurd, instantly communicating the scale of the misallocation without needing complex charts.
41
-
42
-
3.**The Solution Value Flow Visualization**
43
-
-**Content:** The "Here's How We Fix It" and "Why This Works" sections.
44
-
-**Visuals:** A clean **Sankey diagram** to illustrate the flow of capital. This visualizes the "legal bribery" as a systematic financial plan.
45
-
-**Source Node (Left):** A large box labeled "**1% Global Military Budget Redirection: \$27 Billion/Year Treasury**".
46
-
-**Flows (Center):** Thick, engraved-style lines representing the capital allocation.
47
-
-**Destination Nodes (Right):** Clearly labeled boxes showing the distribution (e.g., `\$56M -> Referendum Voters`, `\$1.5B -> Political Action Fund`, `\$25.4B -> Decentralized Institutes of Health`).
48
-
49
-
4.**Detailed Sections (Objections, Q&A)**
50
-
-**Content:** The detailed explanatory and argumentative sections.
51
-
-**Visuals:** These sections should be purely typographic to convey seriousness and authority. Use a clean, two-column layout where appropriate. Small, iconic illustrations in the engraving style can be used as section dividers (e.g., a stylized scale of justice for the legal section, a key for the objections section). The feel should be akin to a prospectus or a formal whitepaper.
52
-
53
-
5.**Call to Action (CTA) Sections**
54
-
-**Content:** "Start Earning Now" and "For Institutions."
55
-
-**Visuals:** Buttons and interactive elements should be styled to look like official seals or the ornate corners of a bond certificate. The text on buttons ("Get Your Referendum Link," "Invest in VICTORY") should reinforce the transactional and high-value nature of the actions.
56
-
57
-
### From Static Page to Interactive Experience
58
-
59
-
To be truly transcendent, this landing page must be more than a beautifully styled document—it must be an interactive and personal experience. The developer should use a modern animation library (e.g., Framer Motion, GSAP) to achieve a cinematic, high-value feel reminiscent of Apple or Stripe's product pages.
60
-
61
-
#### 1. "Scrollytelling" Narrative Flow
62
-
63
-
The page should not be a simple, continuous scroll. It should be a "scrollytelling" narrative where each major scroll event reveals the next part of the argument in a controlled, impactful way.
64
-
65
-
-**Example Flow:**
66
-
- The user lands on the hero text, which is the only element visible.
67
-
- On scroll, the hero text fades or elegantly animates out as the shocking "Military vs. Medical" bar chart animates in.
68
-
- On the next scroll, the chart transitions out, and the "How We Fix It" Sankey diagram animates in, with capital visibly *flowing* from the source to the destinations.
69
-
70
-
#### 2. Interactivity & Micro-animations
71
-
72
-
Every element should feel alive and responsive, reinforcing the theme of a premium, meticulously crafted financial instrument.
73
-
74
-
-**Hero Text Animation:** The opening lines should not just appear. They should animate as if being engraved or stamped onto the page with a heavy, deliberate, and satisfying motion.
75
-
-**Interactive Data Visualizations:**
76
-
- On hover, the massive **"Military Spending"** bar should subtly pulse. A tooltip could appear breaking down the top 5 national spenders.
77
-
- On hover over the tiny **"Medical Research"** sliver, a tooltip must appear with the text: *"This is not a mistake."*
78
-
-**Animated Decorative Elements:** The subtle guilloché patterns used as borders or watermarks should not be static. They should slowly and intricately draw themselves as the user scrolls, adding a layer of sophisticated craftsmanship to the experience.
79
-
80
-
#### 3. The Personal Peace Dividend Calculator
81
-
82
-
To make the abstract numbers feel concrete and personal, a new interactive module should be introduced after the initial problem/solution sections.
83
-
84
-
-**Concept:** A simple, elegant input field styled to look like it belongs on a formal bond certificate.
85
-
-**Interaction:**
86
-
1. The user is prompted: "See What the 1% Treaty Means for Your Country."
87
-
2. The user selects their country from a dropdown menu.
88
-
3. The module instantly calculates and displays three key figures in an animated sequence:
- "This could fund **Y additional cancer trials** every year."
91
-
- "Your personal share of the unlocked global economic value: **\$Z annually**."
92
-
-**Impact:** This module is critical. It transforms the user from a passive reader into an active participant and a direct stakeholder in the plan. It connects the massive global vision directly to their national context and personal economic benefit.
93
-
94
-
---
95
-
96
-
# Part 1: The Unacceptable Reality
97
-
98
-
## War is fucking stupid. Diseases suck.
16
+
## War is stupid. Diseases suck.
99
17
100
18
## But governments spend 40X more on militarism than finding cures for diseases.
101
19
102
-
## The Pentagon loses more money by accident than humanity spends on curing cancer.
103
-
104
20
---
105
21
106
-
## The Simple Truth
22
+
## FACTS
107
23
108
24
Governments spend **[\$2.72 trillion](https://www.sipri.org/publications/2025/sipri-fact-sheets/trends-world-military-expenditure-2024)** on military and **[\$67.5 billion](../reference/global-government-medical-research-spending.md)** on finding cures for diseases. That's a **40X disparity**.
0 commit comments