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| 1 | +Emulator (Server) architecture |
| 2 | +======================================== |
| 3 | + |
| 4 | +The emulator reimplements the following web servers: |
| 5 | + |
| 6 | +* Gumi API Server (used for login and the main background) |
| 7 | +* Brave Frontier Game Server (which acts as the main server for the game) |
| 8 | +* CDN Asset Server (where the game downloads the assets from the server) |
| 9 | + |
| 10 | +The emulator uses SQLite as a local database to store and access userdata. |
| 11 | + |
| 12 | +The root directory contains the following projects: |
| 13 | + |
| 14 | +* deploy |
| 15 | +* game_frontend |
| 16 | +* gimuserver |
| 17 | +* standalone_frontend |
| 18 | + |
| 19 | +deploy |
| 20 | +----------- |
| 21 | + |
| 22 | +This directory contains all the configuration and assets of the game server. |
| 23 | + |
| 24 | +A configuration can be, for example, the current gacha banners that should be |
| 25 | +showed in the game. |
| 26 | + |
| 27 | +The configuration is stored in JSON format. |
| 28 | + |
| 29 | +config.json |
| 30 | +^^^^^^^^^^^^^^ |
| 31 | + |
| 32 | +This file contains the configuration of the web framework `Drogon <https://github.com/drogonframework/drogon>`_ |
| 33 | +that is used for the emulator. |
| 34 | + |
| 35 | +More information about this file can be found in `Drogon's wiki <https://github.com/drogonframework/drogon/wiki/ENG-11-Configuration-File>`_ |
| 36 | + |
| 37 | + |
| 38 | +gimuconfig.json |
| 39 | +^^^^^^^^^^^^^^^^^^ |
| 40 | + |
| 41 | +This file contains the general configuration of the server, here an user can modify |
| 42 | +the server wallpaper, specific logging and provide a custom asset directory. |
| 43 | + |
| 44 | +An example JSON looks like this:: |
| 45 | + |
| 46 | + { |
| 47 | + "system": |
| 48 | + { |
| 49 | + "content_root": "./game_content", |
| 50 | + "gme_sqlite_path": "./gme.sqlite", |
| 51 | + "session_timeout" : 1200, |
| 52 | + "mst_root": "./system" |
| 53 | + }, |
| 54 | + "server": |
| 55 | + { |
| 56 | + "wallpaper_banner" : "/wallpaper/title_logo20160401.jpg", |
| 57 | + "game_version": 21900, |
| 58 | + "notice_url": "http://ios21900.bfww.gumi.sg/pages/versioninfo" |
| 59 | + }, |
| 60 | + "log": |
| 61 | + { |
| 62 | + "enable": true, |
| 63 | + "request_path": "log_req", |
| 64 | + "response_path": "log_res", |
| 65 | + "dlc_error_file": "dlc_404.txt" |
| 66 | + } |
| 67 | + } |
| 68 | + |
| 69 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 70 | +| Field name | Type | Description | |
| 71 | ++==================+=============+=======================================================================================================================================================================================+ |
| 72 | +| content_root | String | Directory where the game assets are found | |
| 73 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 74 | +| gme_sqlite_path | String | Path to store the local SQLite database | |
| 75 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 76 | +| session_timeout | Integer | If the client does not perform any network activity after this timeout (in milliseconds) the server would consider the client to have crashed and logout the user from the server | |
| 77 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 78 | +| mst_root | String | Directory where the server MST configuration is contained | |
| 79 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 80 | +| wallpaper_banner | String | Path (inside the game_content directory) which controls which image to show during Brave Frontier login screen | |
| 81 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 82 | +| game_version | Integer | Version of the client, this number has to match with what the client expects or it might ask the user to update the game | |
| 83 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 84 | +| notice_url | String | URL to show in the Terms and Usage page during the game login screen | |
| 85 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 86 | +| log::enable | Boolean | Enables or disables logging of request/responses | |
| 87 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 88 | +| request_path | String | Directory to store the request logs | |
| 89 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 90 | +| response_path | String | Directory to store the response logs | |
| 91 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 92 | +| dlc_error_file | String | Path to store the log of any missing asset file | |
| 93 | ++------------------+-------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ |
| 94 | + |
| 95 | +system |
| 96 | +^^^^^^^^^^ |
| 97 | + |
| 98 | +The system directory contains all the game configuration that is sent to the game client, |
| 99 | +the are essentially MSTs that are transated in human form. |
| 100 | + |
| 101 | +game_frontend |
| 102 | +------------------ |
| 103 | + |
| 104 | +This project produces a shared library that will can be used to embed the offline mod server into the game. |
| 105 | + |
| 106 | +On Android, this library is loaded during startup by using a modified version of the Android Java code. |
| 107 | + |
| 108 | +On Windows, this library is loaded during startup by the `Offline proxy <https://github.com/decompfrontier/offline-proxy>`_ module. |
| 109 | + |
| 110 | +standalone_frontend |
| 111 | +---------------------- |
| 112 | + |
| 113 | +As debugging the server while being embedded inside the game client can be an hard task, the purpose of this |
| 114 | +project is to generate a standalone executable that starts the `gimuserver` library for simplify the development |
| 115 | +of the server. |
| 116 | + |
| 117 | +gimuserver |
| 118 | +------------- |
| 119 | + |
| 120 | +This project contains the actual server source emulator built as a static library ready to be linked by extenal projects. |
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