diff --git a/source/pages/Tutorial/dev-client-winrt.rst b/source/pages/Tutorial/dev-client-winrt.rst index 4e01fdb..5a711e2 100644 --- a/source/pages/Tutorial/dev-client-winrt.rst +++ b/source/pages/Tutorial/dev-client-winrt.rst @@ -8,6 +8,7 @@ Requirements * `Microsoft Visual C++ Runtime Package 12.0 for x86 `_ * A copy of the Brave Frontier package (APPX) for Windows (`Share Drive link `_) * Developer Mode enabled on your system +* Development game server setup and running (see `Setting Up a Development Game Server `_) .. warning:: @@ -16,11 +17,11 @@ Requirements Cloning the Repository ---------------------- -To clone the server repository, run the following command: +To clone the offline-proxy repository, run the following command: :: - git clone --depth=1 https://github.com/decompfrontier/server + git clone --depth=1 https://github.com/decompfrontier/offline-proxy Building the Proxy ------------------ @@ -182,6 +183,10 @@ Due to a default limitation in UWP apps, they cannot communicate with localhost, 2. Run the utility and select the Brave Frontier application. 3. Configure it as shown below, then click ``Save Changes`` and restart the game: +.. note:: + + If Loopback Utility reports an error while saving changes, ensure Device Portal is enabled, and the ``Restrict to loopback connections only`` option is disabled under Developer settings. + .. image:: ../../images/loopback_win.png diff --git a/source/pages/Tutorial/index.rst b/source/pages/Tutorial/index.rst index d95be2c..3fe3310 100644 --- a/source/pages/Tutorial/index.rst +++ b/source/pages/Tutorial/index.rst @@ -20,6 +20,6 @@ administration stuff. :name: toc-dev-all :maxdepth: 1 - dev-client-winrt dev-server + dev-client-winrt writing-a-new-packet