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projectHandler.js
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297 lines (263 loc) · 7.76 KB
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/**
* Copyright (C) 2015 Deco Software Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
'use strict'
import fs from 'fs'
import path from 'path'
import child_process from 'child_process'
import mv from 'mv'
import mkdirp from 'mkdirp'
import fs_plus from 'fs-plus'
import _ from 'lodash'
import bridge from '../bridge'
import {
onError,
onSuccess,
} from '../actions/genericActions'
import {
setProject,
} from '../actions/projectActions'
import ProjectConstants from 'shared/constants/ipc/ProjectConstants'
const {
CREATE_NEW_PROJECT,
OPEN_PROJECT,
SHARE_SAVE_STATUS,
} = ProjectConstants
import {
TEMP_PROJECT_FOLDER,
TEMP_PROJECT_FOLDER_TEMPLATE,
LIB_PROJECT_FOLDER,
} from '../constants/DecoPaths'
import SimulatorController from '../process/simulatorController'
import PackagerController from '../process/packagerController'
import findXcodeProject from '../process/utils/findXcodeProject'
import Logger from '../log/logger'
let unsavedMap = {}
const PROJECT_SETTINGS_TEMPLATE = (projectName) => `{
// relative path from project root to the .app binary that is generated after building iOS
"iosTarget": "ios/build/Build/Products/Debug-iphonesimulator/${projectName}.app",
// relative path from project root to the xcode project or workspace file for iOS build
"iosProject": "ios/${projectName}.xcodeproj",
// scheme name to use when building in Deco
"iosBuildScheme": "${projectName}",
// relative path from project to the AndroidManifest.xml file for your application
"androidManifest": "android/app/src/main/AndroidManifest.xml",
// port for the packager to run on
"packagerPort": 8081
}`
class ProjectHandler {
hasUnsavedProgress() {
return _.keys(unsavedMap).length != 0
}
register() {
bridge.on(CREATE_NEW_PROJECT, this.createNewProject.bind(this))
bridge.on(OPEN_PROJECT, this.openProject.bind(this))
bridge.on(SHARE_SAVE_STATUS, this.updateSaveStatus.bind(this))
}
updateSaveStatus(payload, respond) {
try {
if (payload.status) {
unsavedMap[payload.id] = payload.status
} else {
delete unsavedMap[payload.id]
}
} catch(e) {
Logger.error(e)
}
respond(onSuccess(SHARE_SAVE_STATUS))
}
_deleteProject(root) {
const deletePath = root + '.delete'
try {
fs.statSync(root)
} catch(e) {
// Trying to delete a project that does not exist eh?
Logger.error(e)
return
}
try {
fs_plus.moveSync(root, deletePath)
child_process.spawn('rm', ['-rf', deletePath, ])
} catch(e) {
Logger.error(e)
}
}
cleanBuildDir(root) {
try {
const pathsToClean = [
path.join(root, 'ios/build/ModuleCache'),
path.join(root, 'ios/build/info.plist'),
path.join(root, 'ios/build/Build/Intermediates'),
]
_.each(pathsToClean, (filename) => {
child_process.spawn('rm', ['-rf', filename, ])
})
} catch (e) {
Logger.error(e)
}
}
_createTemplateFolder() {
return new Promise((resolve, reject) => {
try {
child_process.spawn('cp', ['-rf', path.join(LIB_PROJECT_FOLDER), TEMP_PROJECT_FOLDER_TEMPLATE])
.on('close', (code) => {
if (code != 0) {
Logger.error(`Project template creation exited with code: ${code}`)
reject()
} else {
resolve()
}
})
} catch (e) {
Logger.error(e)
return
}
})
}
_resetProcessState() {
try {
SimulatorController.clearLastSimulator()
PackagerController.killPackager()
} catch (e) {
Logger.error(e)
}
}
createNewProject(payload, respond) {
this._resetProcessState()
try {
payload.path = TEMP_PROJECT_FOLDER
this._deleteProject(payload.path)
const createProj = () => {
fs.rename(TEMP_PROJECT_FOLDER_TEMPLATE, TEMP_PROJECT_FOLDER, (err) => {
if (err) {
Logger.error(err)
respond(onError(err))
return
}
respond(onSuccess(CREATE_NEW_PROJECT))
bridge.send(setProject(payload.path, payload.tmp))
this._createTemplateFolder()
})
unsavedMap = {}
}
try {
fs.statSync(TEMP_PROJECT_FOLDER_TEMPLATE)
} catch (e) {
this._createTemplateFolder().then(() => {
createProj()
})
return
}
createProj()
} catch (e) {
Logger.error(e)
}
}
_guessProjectName(rootPath) {
const defaultPath = path.join(rootPath, 'ios')
try {
fs.statSync(defaultPath)
const files = fs.readdirSync(defaultPath)
const projectFile = findXcodeProject(files).name
return path.basename(projectFile, path.extname(projectFile))
} catch (e) {
return path.basename(rootPath)
}
}
createProjectSettingsTemplate(rootPath) {
return new Promise((resolve, reject) => {
const metadataPath = path.join(rootPath, '.deco')
const settingsFilePath = path.join(metadataPath, '.settings')
const assumedProjectName = this._guessProjectName(rootPath)
try {
fs.statSync(settingsFilePath)
resolve(settingsFilePath)
} catch (e) {
if (e && e.code == 'ENOENT') {
mkdirp(metadataPath, () => {
try {
fs.writeFileSync(settingsFilePath, PROJECT_SETTINGS_TEMPLATE(assumedProjectName), {
mode: '755'
})
resolve(settingsFilePath)
} catch (e) {
//could not write out the file
Logger.error('Failed to write settings file template', e)
reject()
}
})
} else {
Logger.error(e)
reject()
}
}
})
}
/**
* Backwards compatability!
*/
updateOldProjectStructure(rootPath) {
const oldMetadata = path.join(rootPath, '.deco')
const list = fs.readdirSync(oldMetadata)
_.each(list, (sub) => {
const oldPath = path.join(oldMetadata, sub)
const newPath = path.join(oldMetadata, 'metadata', sub)
mv(oldPath, newPath, {mkdirp: true}, (err) => {
if (err) {
Logger.error(err)
}
})
})
// add .settings file
this.createProjectSettingsTemplate(rootPath)
}
/**
* Backwards compatability!
*/
checkOldProjectStructure(rootPath) {
const oldMetadataPath = path.join(rootPath, '.deco')
const newMetadataPath = path.join(oldMetadataPath, 'metadata')
fs.stat(oldMetadataPath, (err, stats) => {
if (err) {
//project is clean
return
}
fs.stat(newMetadataPath, (err, stats) => {
if (!err) {
return //project is current
}
if (err.code == 'ENOENT') {
//this is an old project structure
this.updateOldProjectStructure(rootPath)
} else {
Logger.error(err)
return //something went wrong
}
})
})
}
openProject(payload, respond) {
if (!payload.resumeState) {
this._resetProcessState()
}
unsavedMap = {}
bridge.send(setProject(payload.path, false))
this.checkOldProjectStructure(payload.path)
respond(onSuccess(OPEN_PROJECT))
}
}
const handler = new ProjectHandler()
export default handler