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Update material.md
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docs/en/manuals/material.md

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@@ -140,7 +140,7 @@ There are some caveats to updating the vertex attributes however, whether or not
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Setting custom vertex data in runtime is currently only supported for sprite components.
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:::
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In the case that a vertex attribute is either a scalar or a vector type other than a `Vec4` you can still set the data using `go.set`:
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In cases where that a vertex attribute is either a scalar or a vector type other than a `Vec4` you can still set the data using `go.set`:
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```lua
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-- The last two components in the vec4 will not be used!

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