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Stacked quantity does not reflect on game map #115
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backendNode.js-related or anything to do in the serverNode.js-related or anything to do in the serverbug"Hey, that's not suppose to happen.""Hey, that's not suppose to happen."canvas(Graphic) issues on the game canvas.(Graphic) issues on the game canvas.help wantedIssues that we need multiple opinions on.Issues that we need multiple opinions on.high priorityThings we really want to have and need in the game.Things we really want to have and need in the game.
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What is the current behavior?
When you drop coins with a considerable quantity (ie: 1,000 coins), you will see the graphic painted on the canvas as "1" coin dropped despite the quantity being 1000.
If the current behavior is a bug, please provide the exact steps to reproduce.
- Drop >1 coins from inventory. 5, 10 or 100 is good.
- Observe coin graphic on screen.
What is the expected behavior?
The coin graphic painted on the game map should reflect the amount in the inventory before the drop.
Additional context
Related issue: #69
This problem will affect ANY item that has quantity graphics like arrows and any other (common) items.
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backendNode.js-related or anything to do in the serverNode.js-related or anything to do in the serverbug"Hey, that's not suppose to happen.""Hey, that's not suppose to happen."canvas(Graphic) issues on the game canvas.(Graphic) issues on the game canvas.help wantedIssues that we need multiple opinions on.Issues that we need multiple opinions on.high priorityThings we really want to have and need in the game.Things we really want to have and need in the game.