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/* raylib-sys
build.rs - Cargo build script
Copyright (c) 2018-2019 Paul Clement (@deltaphc)
This software is provided "as-is", without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#![allow(dead_code)]
extern crate bindgen;
use bindgen::callbacks::DeriveTrait;
use bindgen::callbacks::ImplementsTrait;
use bindgen::callbacks::ParseCallbacks;
use std::collections::HashSet;
use std::env;
use std::path::{Path, PathBuf};
use cmake::Config;
// What version of raylib is this on? You can check:
// the github submodule
// the README or raylib-sys/raylib
// look at the tracelog when you run your game
#[derive(Debug)]
struct IgnoreMacros(HashSet<String>);
impl bindgen::callbacks::ParseCallbacks for IgnoreMacros {
fn will_parse_macro(&self, name: &str) -> bindgen::callbacks::MacroParsingBehavior {
if self.0.contains(name) {
bindgen::callbacks::MacroParsingBehavior::Ignore
} else {
bindgen::callbacks::MacroParsingBehavior::Default
}
}
}
#[derive(Debug)]
struct TypeOverrideCallback;
impl ParseCallbacks for TypeOverrideCallback {
fn blocklisted_type_implements_trait(
&self,
name: &str,
derive_trait: DeriveTrait,
) -> Option<ImplementsTrait> {
const OK_TRAITS: [DeriveTrait; 3] = [
DeriveTrait::Copy,
DeriveTrait::Debug,
DeriveTrait::PartialEqOrPartialOrd,
];
let overridden_types = [
"Vector2",
"Vector3",
"Vector4",
"Matrix",
"Quaternion",
"Rectangle",
"Color",
];
(OK_TRAITS.contains(&derive_trait) && overridden_types.contains(&name))
.then_some(ImplementsTrait::Yes)
}
}
#[cfg(feature = "nobuild")]
fn build_with_cmake(_src_path: &str) {}
#[cfg(not(feature = "nobuild"))]
fn build_with_cmake(src_path: &str) {
// CMake uses different lib directories on different systems.
// I do not know how CMake determines what directory to use,
// so we will check a few possibilities and use whichever is present.
if is_directory_empty(src_path) {
panic!("raylib source does not exist in: `raylib-sys/raylib`. Please copy it in");
}
fn join_cmake_lib_directory(path: PathBuf) -> PathBuf {
let possible_cmake_lib_directories = ["lib", "lib64", "lib32"];
for lib_directory in &possible_cmake_lib_directories {
let lib_path = path.join(lib_directory);
if lib_path.exists() {
return lib_path;
}
}
path
}
let target = env::var("TARGET").expect("Cargo build scripts always have TARGET");
let (platform, platform_os) = platform_from_target(&target);
let mut conf = cmake::Config::new(src_path);
let profile;
#[cfg(debug_assertions)]
{
// note: For some extra perf in debug mode, you can change this to Release by default since we're building a static lib ONCE, while your game is in debug, so you get the best of ~both worlds(high perf drawing, debugger info for the rust code)
profile = "Debug";
}
#[cfg(not(debug_assertions))]
{
profile = "Release";
}
#[cfg(feature = "release_with_debug_info")]
{
profile = "RelWithDebInfo"
}
#[cfg(feature = "min_size_rel")]
{
profile = "MinSizeRel"
}
let builder = conf.profile(profile);
builder.define("CMAKE_BUILD_TYPE", profile);
// NOTE(WINDOWS ONLY, linux is fine): Custom builds that turn off modules might not link because the linker tries to find the function def which windowss sometimes does not optimize out
// The correct/safe way would be to edit the raylib-rs bindings and feature flag remove calls to things you are opting out of(preferably making them stub and do nothing but still exist) but to atm to fix this dangerously(e.g UB when you call LoadSound() while SUPPORT_MODULE_RAUDIO OFF), create a `build.rs` script for in mygameproject and add the following:
//`println!("cargo:rustc-link-arg=/FORCE:UNRESOLVED");`
builder
.define("BUILD_EXAMPLES", "OFF")
.define("CUSTOMIZE_BUILD", "ON"); // MUST BE ON or else it'll ignore all other flags
features_from_env(builder);
// Scope implementing flags for forcing OpenGL version
// See all possible flags at https://github.com/raysan5/raylib/wiki/CMake-Build-Options
{
#[cfg(feature = "opengl_43")]
builder.define("OPENGL_VERSION", "4.3");
#[cfg(feature = "opengl_33")]
builder.define("OPENGL_VERSION", "3.3");
#[cfg(feature = "opengl_21")]
builder.define("OPENGL_VERSION", "2.1");
#[cfg(feature = "opengl_11")]
builder.define("OPENGL_VERSION", "1.1");
#[cfg(feature = "opengl_es_20")]
{
builder.define("OPENGL_VERSION", "ES 2.0");
println!("cargo:rustc-link-lib=GLESv2");
println!("cargo:rustc-link-lib=GLdispatch");
}
#[cfg(feature = "opengl_es_30")]
{
builder.define("OPENGL_VERSION", "ES 3.0");
println!("cargo:rustc-link-lib=GLESv2");
println!("cargo:rustc-link-lib=GLdispatch");
}
}
match platform {
Platform::Desktop => {
#[cfg(feature = "sdl")]
{
println!("cargo:rustc-link-lib=SDL2");
conf.define("PLATFORM", "SDL")
}
#[cfg(not(feature = "sdl"))]
{
conf.define("PLATFORM", "Desktop")
}
}
Platform::Web => conf.define("PLATFORM", "Web"),
Platform::DRM => conf.define("PLATFORM", "DRM"),
Platform::RPI => conf.define("PLATFORM", "Raspberry Pi"),
Platform::Android => {
// get required env variables
let android_ndk_home = env::var("ANDROID_NDK_HOME")
.expect("Please set the environment variable: ANDROID_NDK_HOME:(e.g /home/u/Android/Sdk/ndk/VXXX/)");
let android_platform = target.split("-").last().expect("fail to parse the android version of the target triple, example:'aarch64-linux-android25'");
let abi_version = android_platform
.split("-")
.last()
.expect("Could not get abi version. Is ANDROID_PLATFORM valid?");
let toolchain_file =
format!("{}/build/cmake/android.toolchain.cmake", &android_ndk_home);
// Detect ANDROID_ABI using the target triple
let android_arch_abi = match target.as_str() {
"aarch64-linux-android" => "arm64-v8a",
"armv7-linux-androideabi" => "armeabi-v7a",
_ => panic!("Unsupported target triple for Android"),
};
// we'll set as many variables as possible according to:
// https://developer.android.com/ndk/guides/cmake#command-line_1
// https://cmake.org/cmake/help/v3.31/manual/cmake-toolchains.7.html#cross-compiling-for-android-with-the-ndk
// how to build:
// 0) set the correct linker in your game project's Cargo.toml (note: platform number should match):
// [target.aarch64-linux-android]
// linker = "/home/u/Android/Sdk/ndk/28.0.12433566/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android<PLATFORM_NUMBER>-clang"
// 1) set env variable ANDROID_NDK_HOME
// 2) compile with: `cargo ndk -t <ARCH> -p <PLATFORM_NUMBER> -o ./jniLibs build`
// example(cargo ndk -t arm64-v8a -p 25 -o ./jniLibs build)
conf.define("CMAKE_SYSTEM_NAME", "Android")
.define("PLATFORM", "Android")
.define("CMAKE_SYSTEM_VERSION", abi_version)
.define("ANDROID_ABI", android_arch_abi)
.define("CMAKE_ANDROID_ARCH_ABI", android_arch_abi)
.define("CMAKE_ANDROID_NDK", &android_ndk_home)
.define("ANDROID_PLATFORM", android_platform)
.define("CMAKE_TOOLCHAIN_FILE", &toolchain_file)
}
};
let dst = conf.build();
let dst_lib = join_cmake_lib_directory(dst);
// on windows copy the static library to the proper file name
if platform_os == PlatformOS::Windows {
if Path::new(&dst_lib.join("raylib.lib")).exists() {
// DO NOTHING
} else if Path::new(&dst_lib.join("raylib_static.lib")).exists() {
std::fs::copy(
dst_lib.join("raylib_static.lib"),
dst_lib.join("raylib.lib"),
)
.expect("failed to create windows library");
} else if Path::new(&dst_lib.join("libraylib_static.a")).exists() {
std::fs::copy(
dst_lib.join("libraylib_static.a"),
dst_lib.join("libraylib.a"),
)
.expect("failed to create windows library");
} else if Path::new(&dst_lib.join("libraylib.a")).exists() {
// DO NOTHING
} else {
panic!("failed to create windows library");
}
} else if platform == Platform::Web && !Path::new(&dst_lib.join("libraylib.a")).exists() {
std::fs::copy(dst_lib.join("libraylib.bc"), dst_lib.join("libraylib.a"))
.expect("failed to create wasm library");
}
// println!("cmake build {}", c.display());
println!("cargo:rustc-link-search=native={}", dst_lib.display());
if platform == Platform::Android {
println!("cargo:rustc-link-lib=log");
println!("cargo:rustc-link-lib=android");
println!("cargo:rustc-link-lib=EGL");
println!("cargo:rustc-link-lib=GLESv2");
println!("cargo:rustc-link-lib=OpenSLES");
println!("cargo:rustc-link-lib=c");
println!("cargo:rustc-link-lib=m");
}
}
fn gen_bindings() {
let target = env::var("TARGET").expect("Cargo build scripts always have TARGET");
let (platform, os) = platform_from_target(&target);
let plat = match platform {
Platform::Desktop => "-DPLATFORM_DESKTOP",
Platform::DRM => "-DPLATFORM_DRM",
Platform::RPI => "-DPLATFORM_RPI",
Platform::Android => "-DPLATFORM_ANDROID",
Platform::Web => "-DPLATFORM_WEB",
};
let ignored_macros = IgnoreMacros(
vec![
"FP_INFINITE".into(),
"FP_NAN".into(),
"FP_NORMAL".into(),
"FP_SUBNORMAL".into(),
"FP_ZERO".into(),
"IPPORT_RESERVED".into(),
]
.into_iter()
.collect(),
);
let header;
#[cfg(feature = "nobuild")]
{
header = "binding/nobuild.h"
}
#[cfg(not(feature = "nobuild"))]
{
header = "binding/binding.h"
}
let mut builder = bindgen::Builder::default()
.header(header)
.rustified_enum(".+")
.derive_partialeq(true)
.derive_default(true)
.blocklist_type("Vector2")
.blocklist_type("Vector3")
.blocklist_type("Vector4")
.blocklist_type("Matrix")
.blocklist_type("Quaternion")
.blocklist_type("Rectangle")
.blocklist_type("Color")
.parse_callbacks(Box::new(TypeOverrideCallback))
// Tell cargo to invalidate the built crate whenever any of the
// included header files changed.
.parse_callbacks(Box::new(bindgen::CargoCallbacks::new()))
.clang_arg("-I../raylib/src")
.clang_arg("-std=c99")
.clang_arg(plat)
.parse_callbacks(Box::new(ignored_macros));
if platform == Platform::Desktop && os == PlatformOS::Windows {
// odd workaround for booleans being broken
builder = builder.clang_arg("-D__STDC__");
}
if platform == Platform::Web {
builder = builder
.clang_arg("-fvisibility=default")
.clang_arg("--target=wasm32-emscripten");
}
// Build
let bindings = builder.generate().expect("Unable to generate bindings");
let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
bindings
.write_to_file(out_path.join("bindings.rs"))
.expect("Couldn't write bindings!");
}
fn gen_rgui() {
// Compile the code and link with cc crate
cc::Build::new()
.files(vec!["binding/rgui_wrapper.c"])
.include("binding")
.warnings(false)
.extra_warnings(false)
.compile("rgui");
}
fn gen_utils() {
// Compile the code and link with cc crate
cc::Build::new()
.files(vec!["binding/utils_log.c"])
.include("binding")
.warnings(false)
.extra_warnings(false)
.compile("utils_log");
}
#[cfg(feature = "nobuild")]
fn link(_platform: Platform, _platform_os: PlatformOS) {
println!("cargo:rustc-link-lib=dylib=raylib");
}
#[cfg(not(feature = "nobuild"))]
fn link(platform: Platform, platform_os: PlatformOS) {
match platform_os {
PlatformOS::Windows => {
println!("cargo:rustc-link-lib=dylib=winmm");
println!("cargo:rustc-link-lib=dylib=gdi32");
println!("cargo:rustc-link-lib=dylib=user32");
println!("cargo:rustc-link-lib=dylib=shell32");
}
PlatformOS::Linux => {
// X11 linking
#[cfg(not(any(feature = "wayland", target_os = "android", feature = "drm")))]
{
println!("cargo:rustc-link-search=/usr/local/lib");
println!("cargo:rustc-link-lib=X11");
}
// Wayland linking
#[cfg(feature = "wayland")]
{
println!("cargo:rustc-link-search=/usr/local/lib");
println!("cargo:rustc-link-lib=wayland-client");
println!("cargo:rustc-link-lib=glfw"); // Link against locally installed glfw
}
}
PlatformOS::OSX => {
println!("cargo:rustc-link-search=native=/usr/local/lib");
println!("cargo:rustc-link-lib=framework=OpenGL");
println!("cargo:rustc-link-lib=framework=Cocoa");
println!("cargo:rustc-link-lib=framework=IOKit");
println!("cargo:rustc-link-lib=framework=CoreFoundation");
println!("cargo:rustc-link-lib=framework=CoreVideo");
}
_ => (),
}
if platform == Platform::Web {
println!("cargo:rustc-link-lib=glfw");
} else if platform == Platform::DRM {
println!("cargo:rustc-link-lib=EGL");
println!("cargo:rustc-link-lib=drm");
println!("cargo:rustc-link-lib=gbm");
} else if platform == Platform::RPI {
println!("cargo:rustc-link-search=/opt/vc/lib");
println!("cargo:rustc-link-lib=bcm_host");
println!("cargo:rustc-link-lib=brcmEGL");
println!("cargo:rustc-link-lib=brcmGLESv2");
println!("cargo:rustc-link-lib=vcos");
}
println!("cargo:rustc-link-lib=static=raylib");
}
fn main() {
let header;
#[cfg(feature = "nobuild")]
{
header = "/usr/include/raylib.h"
}
#[cfg(not(feature = "nobuild"))]
{
header = "binding/binding.h"
}
println!("cargo:rerun-if-changed=build.rs");
println!("cargo:rerun-if-changed={header}");
//for cross compiling on switch arm
//https://users.rust-lang.org/t/cross-compiling-arm/96456/10
if std::env::var("CROSS_SYSROOT").is_ok() {
unsafe {
std::env::remove_var("CROSS_SYSROOT");
}
}
let target = env::var("TARGET").expect("Cargo build scripts always have TARGET");
if target.contains("wasm32-unknown-emscripten") {
if let Err(e) = env::var("EMCC_CFLAGS") {
if e == std::env::VarError::NotPresent {
panic!(
"\nYou must have to set EMCC_CFLAGS yourself to compile for WASM.\n{}{}\"\n",
{
#[cfg(target_family = "windows")]
{
"set EMCC_CFLAGS="
}
#[cfg(not(target_family = "windows"))]
{
"export EMCC_CFLAGS="
}
},
"\"-O3 -sUSE_GLFW=3 -sASSERTIONS=1 -sWASM=1 -sASYNCIFY -sGL_ENABLE_GET_PROC_ADDRESS=1\""
);
} else {
panic!("\nError regarding EMCC_CFLAGS: {:?}\n", e);
}
}
}
let (platform, platform_os) = platform_from_target(&target);
let raylib_src = "./raylib";
build_with_cmake(raylib_src);
gen_bindings();
link(platform, platform_os);
#[cfg(feature = "raygui")] {
gen_rgui();
}
#[cfg(not(feature = "nobuild"))] {
gen_utils();
}
}
#[must_use]
/// returns false if the directory does not exist
fn is_directory_empty(path: &str) -> bool {
match std::fs::read_dir(path) {
Ok(mut dir) => dir.next().is_none(),
Err(_) => true,
}
}
fn platform_from_target(target: &str) -> (Platform, PlatformOS) {
let platform = if cfg!(feature = "drm") {
Platform::DRM
} else if cfg!(feature = "legacy_rpi") {
Platform::RPI
} else if target.contains("wasm") {
Platform::Web
} else if target.contains("android") {
Platform::Android
} else {
Platform::Desktop
};
let platform_os = if platform == Platform::Desktop {
// Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
if env::var("OS")
.unwrap_or("".to_owned())
.contains("Windows_NT")
|| env::var("TARGET")
.unwrap_or("".to_owned())
.contains("windows")
{
// No uname.exe on MinGW!, but OS=Windows_NT on Windows!
// ifeq ($(UNAME),Msys) -> Windows
PlatformOS::Windows
} else {
let un: &str = &uname();
match un {
"Linux" => PlatformOS::Linux,
"FreeBSD" => PlatformOS::BSD,
"OpenBSD" => PlatformOS::BSD,
"NetBSD" => PlatformOS::BSD,
"DragonFly" => PlatformOS::BSD,
"Darwin" => PlatformOS::OSX,
_ => panic!("Unknown platform {}", uname()),
}
}
} else if matches!(platform, Platform::DRM | Platform::RPI | Platform::Android) {
let un: &str = &uname();
if un == "Linux" {
PlatformOS::Linux
} else {
PlatformOS::Unknown
}
} else {
PlatformOS::Unknown
};
(platform, platform_os)
}
fn uname() -> String {
use std::process::Command;
String::from_utf8_lossy(
&Command::new("uname")
.output()
.expect("failed to run uname")
.stdout,
)
.trim()
.to_owned()
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum Platform {
Web,
Desktop,
Android,
DRM,
RPI, // legacy raspberry pi
}
#[derive(Clone, Copy, Debug, PartialEq)]
enum PlatformOS {
Windows,
Linux,
BSD,
OSX,
Unknown,
}
/// Copied from https://github.com/raysan5/raylib/wiki/CMake-Build-Options and https://github.com/raysan5/raylib/blob/master/src/config.h
/// You should be copy pasting into both raylib/raylib-sys `Cargo.toml` and here while keeping it as close as possible to raylibs `config.h`` for easy maintenance
#[rustfmt::skip]
fn features_from_env(cmake: &mut Config) {
let is_android = cfg!(target_os = "android"); // skip linking to x11 & wayland
cmake.define("ENABLE_ASAN", bstr(cfg!(feature = "ENABLE_ASAN")));
cmake.define("ENABLE_UBSAN", bstr(cfg!(feature = "ENABLE_UBSAN")));
cmake.define("ENABLE_MSAN", bstr(cfg!(feature = "ENABLE_MSAN")));
cmake.define("WITH_PIC", bstr(cfg!(feature = "WITH_PIC")));
cmake.define("BUILD_SHARED_LIBS", bstr(cfg!(feature = "BUILD_SHARED_LIBS")));
cmake.define("USE_EXTERNAL_GLFW", bstr(cfg!(feature = "USE_EXTERNAL_GLFW")));
cmake.define("GLFW_BUILD_WAYLAND", bstr(cfg!(feature = "GLFW_BUILD_WAYLAND") && !is_android));
cmake.define("GLFW_BUILD_X11", bstr(cfg!(feature = "GLFW_BUILD_X11") && !is_android));
cmake.define("INCLUDE_EVERYTHING", bstr(cfg!(feature = "INCLUDE_EVERYTHING")));
cmake.define("USE_AUDIO", bstr(cfg!(feature = "USE_AUDIO")));
cmake.define("SUPPORT_MODULE_RSHAPES", bstr(cfg!(feature = "SUPPORT_MODULE_RSHAPES")));
cmake.define("SUPPORT_MODULE_RTEXTURES", bstr(cfg!(feature = "SUPPORT_MODULE_RTEXTURES")));
cmake.define("SUPPORT_MODULE_RTEXT", bstr(cfg!(feature = "SUPPORT_MODULE_RTEXT")));
cmake.define("SUPPORT_MODULE_RMODELS", bstr(cfg!(feature = "SUPPORT_MODULE_RMODELS")));
cmake.define("SUPPORT_MODULE_RAUDIO", bstr(cfg!(feature = "SUPPORT_MODULE_RAUDIO")));
cmake.define("SUPPORT_BUSY_WAIT_LOOP", bstr(cfg!(feature = "SUPPORT_BUSY_WAIT_LOOP")));
cmake.define("SUPPORT_CAMERA_SYSTEM", bstr(cfg!(feature = "SUPPORT_CAMERA_SYSTEM")));
cmake.define("SUPPORT_GESTURES_SYSTEM", bstr(cfg!(feature = "SUPPORT_GESTURES_SYSTEM")));
cmake.define("SUPPORT_RPRAND_GENERATOR", bstr(cfg!(feature = "SUPPORT_RPRAND_GENERATOR")));
cmake.define("SUPPORT_MOUSE_GESTURES", bstr(cfg!(feature = "SUPPORT_MOUSE_GESTURES")));
cmake.define("SUPPORT_SSH_KEYBOARD_RPI", bstr(cfg!(feature = "SUPPORT_SSH_KEYBOARD_RPI")));
cmake.define("SUPPORT_WINMM_HIGHRES_TIMER", bstr(cfg!(feature = "SUPPORT_WINMM_HIGHRES_TIMER")));
cmake.define("SUPPORT_PARTIALBUSY_WAIT_LOOP", bstr(cfg!(feature = "SUPPORT_PARTIALBUSY_WAIT_LOOP")));
cmake.define("SUPPORT_GIF_RECORDING", bstr(cfg!(feature = "SUPPORT_GIF_RECORDING")));
cmake.define("SUPPORT_COMPRESSION_API", bstr(cfg!(feature = "SUPPORT_COMPRESSION_API")));
cmake.define("SUPPORT_AUTOMATION_EVENTS", bstr(cfg!(feature = "SUPPORT_AUTOMATION_EVENTS")));
cmake.define("SUPPORT_CUSTOM_FRAME_CONTROL", bstr(cfg!(feature = "SUPPORT_CUSTOM_FRAME_CONTROL")));
cmake.define("SUPPORT_CLIPBOARD_IMAGE", bstr(cfg!(feature = "SUPPORT_CLIPBOARD_IMAGE")));
cmake.define("SUPPORT_QUADS_DRAW_MODE", bstr(cfg!(feature = "SUPPORT_QUADS_DRAW_MODE")));
cmake.define("SUPPORT_FILEFORMAT_PNG", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_PNG")));
cmake.define("SUPPORT_FILEFORMAT_BMP", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_BMP")));
cmake.define("SUPPORT_FILEFORMAT_TGA", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_TGA")));
cmake.define("SUPPORT_FILEFORMAT_JPG", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_JPG")));
cmake.define("SUPPORT_FILEFORMAT_GIF", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_GIF")));
cmake.define("SUPPORT_FILEFORMAT_QOI", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_QOI")));
cmake.define("SUPPORT_FILEFORMAT_PSD", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_PSD")));
cmake.define("SUPPORT_FILEFORMAT_DDS", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_DDS")));
cmake.define("SUPPORT_FILEFORMAT_HDR", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_HDR")));
cmake.define("SUPPORT_FILEFORMAT_PIC", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_PIC")));
cmake.define("SUPPORT_FILEFORMAT_KTX", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_KTX")));
cmake.define("SUPPORT_FILEFORMAT_ASTC", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_ASTC")));
cmake.define("SUPPORT_FILEFORMAT_PKM", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_PKM")));
cmake.define("SUPPORT_FILEFORMAT_PVR", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_PVR")));
cmake.define("SUPPORT_IMAGE_EXPORT", bstr(cfg!(feature = "SUPPORT_IMAGE_EXPORT")));
cmake.define("SUPPORT_IMAGE_GENERATION", bstr(cfg!(feature = "SUPPORT_IMAGE_GENERATION")));
cmake.define("SUPPORT_IMAGE_MANIPULATION", bstr(cfg!(feature = "SUPPORT_IMAGE_MANIPULATION")));
cmake.define("SUPPORT_DEFAULT_FONT", bstr(cfg!(feature = "SUPPORT_DEFAULT_FONT")));
cmake.define("SUPPORT_FILEFORMAT_TTF", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_TTF")));
cmake.define("SUPPORT_FILEFORMAT_FNT", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_FNT")));
cmake.define("SUPPORT_FILEFORMAT_BDF", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_BDF")));
cmake.define("SUPPORT_TEXT_MANIPULATION", bstr(cfg!(feature = "SUPPORT_TEXT_MANIPULATION")));
cmake.define("SUPPORT_FONT_ATLAS_WHITE_REC", bstr(cfg!(feature = "SUPPORT_FONT_ATLAS_WHITE_REC")));
cmake.define("SUPPORT_FILEFORMAT_OBJ", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_OBJ")));
cmake.define("SUPPORT_FILEFORMAT_MTL", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_MTL")));
cmake.define("SUPPORT_FILEFORMAT_IQM", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_IQM")));
cmake.define("SUPPORT_FILEFORMAT_GLTF", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_GLTF")));
cmake.define("SUPPORT_FILEFORMAT_VOX", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_VOX")));
cmake.define("SUPPORT_FILEFORMAT_M3D", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_M3D")));
cmake.define("SUPPORT_MESH_GENERATION", bstr(cfg!(feature = "SUPPORT_MESH_GENERATION")));
cmake.define("SUPPORT_FILEFORMAT_WAV", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_WAV")));
cmake.define("SUPPORT_FILEFORMAT_OGG", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_OGG")));
cmake.define("SUPPORT_FILEFORMAT_MP3", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_MP3")));
cmake.define("SUPPORT_FILEFORMAT_QOA", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_QOA")));
cmake.define("SUPPORT_FILEFORMAT_FLAC", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_FLAC")));
cmake.define("SUPPORT_FILEFORMAT_XM", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_XM")));
cmake.define("SUPPORT_FILEFORMAT_MOD", bstr(cfg!(feature = "SUPPORT_FILEFORMAT_MOD")));
cmake.define("SUPPORT_STANDARD_FILEIO", bstr(cfg!(feature = "SUPPORT_STANDARD_FILEIO")));
cmake.define("SUPPORT_TRACELOG", bstr(cfg!(feature = "SUPPORT_TRACELOG")));
cmake.define("SUPPORT_SCREEN_CAPTURE", bstr(cfg!(feature = "SUPPORT_SCREEN_CAPTURE")));
cmake.define("SUPPORT_VR_SIMULATOR", bstr(cfg!(feature = "SUPPORT_VR_SIMULATOR")));
cmake.define("SUPPORT_DISTORTION_SHADER", bstr(cfg!(feature = "SUPPORT_DISTORTION_SHADER")));
cmake.define("SUPPORT_FONT_TEXTURE", bstr(cfg!(feature = "SUPPORT_FONT_TEXTURE")));
}
#[must_use]
fn bstr(b: bool) -> &'static str {
if b { "ON" } else { "OFF" }
}