-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathglwidget.cpp
More file actions
236 lines (207 loc) · 5.98 KB
/
glwidget.cpp
File metadata and controls
236 lines (207 loc) · 5.98 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
#include "glwidget.h"
#include <QMouseEvent>
//#include <GLU.h>
#include <QColorDialog>
#include <qmath.h>
#define F_PATH "D:\\result.PLY"
GLfloat scale = 1.0;
GLfloat percent = 0.1;
GLfloat offsetX = 0.0;
GLfloat offsetY = 0.0;
bool keyPressed[2] = {false, false};
GLWidget::GLWidget(QWidget *parent) :
QGLWidget(QGLFormat(QGL::SampleBuffers), parent, 0, Qt::FramelessWindowHint)
{
setFormat(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer));
rotationX = 0.0;
rotationY = 0.0;
rotationZ = 0.0;
pointSize = 5;
backColor = QColor::fromCmykF(0.5, 0.4, 0.4, 0.2);
createGradient();
plyloader = new PlyLoader();
// plyloader->LoadModel(F_PATH);
}
GLWidget::~GLWidget()
{
delete plyloader;
}
void GLWidget::initializeGL()
{
qglClearColor(backColor);
glShadeModel(GL_SMOOTH);
glEnable(GL_CULL_FACE);
SetupLights();
glEnable(GL_DEPTH_TEST);
}
void GLWidget::resizeGL(int width, int height)
{
glViewport(0, 0, this->width(), this->height());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLfloat x = GLfloat(this->width()) / this->height();
glFrustum(-x,+x,-1.0,+1.0,4.0,15.0);
glMatrixMode(GL_MODELVIEW);
}
void GLWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw();
glLoadIdentity();
}
void GLWidget::draw()
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLfloat sizes[]=
{
scale, scale, scale
};
glTranslatef(0, 0, -10.0);
glRotatef(rotationX, 1.0, 0.0, 0.0);
glRotatef(rotationY, 0.0, 1.0, 0.0);
glRotatef(rotationZ, 0.0, 0.0, 1.0);
glScalef(sizes[0], sizes[1], sizes[2]);
/*
glBegin(GL_TRIANGLES);
qglColor(QColor::fromCmyk(255,0,0,0));
for(int i = 3; i < 6; i++)
{
glVertex3f(plyloader->mp_vertexXYZ[0 + 3*i], plyloader->mp_vertexXYZ[1 + 3*i], plyloader->mp_vertexXYZ[2 + 3*i]);
}
glEnd();
for(int m = 0; m < 6; ++m)
{
glBegin(GL_LINES);
qglColor(QColor::fromCmyk(0,255,0,0));
for(int k = 0; k <2; ++k)
{
glVertex3f(edges[m][k][0], edges[m][k][1],edges[m][k][2]);
}
glEnd();
}
*/
long int total = plyloader->m_totalConnectedPoints;
for(int p = 0; p < total; ++p)
{
glPointSize(pointSize);
glBegin(GL_POINTS);
qglColor(QColor::fromCmyk(255,0,255,0));
glVertex3f((plyloader->mp_vertexXYZ[p*3] - offsetX) * percent,
(plyloader->mp_vertexXYZ[p*3 + 1] - offsetY) * percent,
plyloader->mp_vertexXYZ[p*3 + 2] * percent);
glEnd();
}
glFlush();
}
void GLWidget::mousePressEvent(QMouseEvent *event)
{
lastPos = event->pos();
}
void GLWidget::mouseMoveEvent(QMouseEvent *event)
{
GLfloat dx = GLfloat(event->x() - lastPos.x()) / width();
GLfloat dy = GLfloat(event->y() - lastPos.y()) / height();
if(event->buttons() == Qt::LeftButton){
if(keyPressed[0] == true)
{
if (abs(dx) > abs(dy) && dx > 0) offsetX += 0.5;
else if (abs(dy) > abs(dx) && dy >0) offsetY += 0.5;
else if (abs(dy) > abs(dx) && dy < 0) offsetY -= 0.5;
else if (abs(dx) > abs(dy) && dx < 0) offsetX -= 0.5;
}
else
{
rotationX += 180 * dy;
rotationY += 180 * dx;
}
updateGL();
}
else if(event->buttons() == Qt::RightButton){
rotationX += 180 * dy;
rotationZ += 180 * dx;
updateGL();
}
lastPos = event->pos();
}
void GLWidget::mouseDoubleClickEvent(QMouseEvent * /*event*/)
{
QColor color = QColorDialog::getColor(backColor, this);
if(color.isValid())
{
backColor = color;
qglClearColor(backColor);
}
}
void GLWidget::wheelEvent(QWheelEvent *event)
{
double numDegrees = - event->delta() / 3600.0;
scale += numDegrees;
if(scale < 3 && scale > 0)
{
updateGL();
}
else
{
scale = 1;
}
}
void GLWidget::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_Control)
{
keyPressed[0] = true;
}
else if (event->key() == Qt::Key_Alt)
{
keyPressed[1] = true;
}
}
void GLWidget::keyReleaseEvent(QKeyEvent *event)
{
if(event->key() == Qt::Key_Control)
{
keyPressed[0] = false;
}
else if (event->key() == Qt::Key_Alt)
{
keyPressed[1] = false;
}
}
void GLWidget::SetupLights()
{
GLfloat ambientLight[] = {0.6f, 0.6f, 0.6f, 1.0f};//环境光
GLfloat diffuseLight[] = {0.7f, 0.7f, 0.7f, 1.0f};//漫反射
GLfloat specularLight[] = {0.9f, 0.9f, 0.9f, 1.0f};//镜面光
GLfloat lightPos[] = {50.0f, 80.0f, 60.0f, 1.0f};//光源位置
glEnable(GL_LIGHTING); //启用光照
glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); //设置环境光源
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); //设置漫反射光源
glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); //设置镜面光源
glLightfv(GL_LIGHT0, GL_POSITION, lightPos); //设置灯光位置
glEnable(GL_LIGHT0); //打开第一个灯光
glEnable(GL_COLOR_MATERIAL); //启用材质的颜色跟踪
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); //指定材料着色的面
glMaterialfv(GL_FRONT, GL_SPECULAR, specularLight); //指定材料对镜面光的反应
glMateriali(GL_FRONT, GL_SHININESS, 100); //指定反射系数
}
void GLWidget::createGradient()
{
gradient.setCoordinateMode(QGradient::ObjectBoundingMode);
gradient.setCenter(0.45, 0.50);
gradient.setFocalPoint(0.40, 0.45);
gradient.setColorAt(0.0, QColor(105, 146, 182));
gradient.setColorAt(0.4, QColor(81, 113, 150));
gradient.setColorAt(0.8, QColor(16, 56, 121));
}
void GLWidget::drawBackground(QPainter *painter)
{
painter->setPen(Qt::NoPen);
painter->setBrush(gradient);
painter->drawRect(rect());
}
void GLWidget::setPoint(int psize)
{
pointSize = psize;
updateGL();
}