Release v3.0.0 #15
Replies: 2 comments 2 replies
-
|
Is there a way for me to know, how to convert the old Wiggle Bone values to the new ones? Anyways, great work 🎉 |
Beta Was this translation helpful? Give feedback.
-
|
I'll go over a checklist of bone's, And you can use this to help recommend specific bone's for these specific thing's. • Tail - (What Node?) Specifically in my case, I don't know what node to use for my tail, So I wanted to ask rather then assume. |
Beta Was this translation helpful? Give feedback.
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Changes
DMWBWiggleRotationModifier3DandDMWBWigglePositionModifier3Dnodes to replace the now deprecatedWiggleBonenode.Updated examples can be found in the examples directory.
New features
spring_freqproperty replaces thestiffnessproperty. It allows to set an exact oscillation frequency and has an equivalent behaviour to the oldstiffnessproperty.Note
The new implementation uses
SkeletonModifier3Dnodes and requires Godot 4.3. A fallback version with an alternative implementation for Godot 4.2 can be found in the godot-4.2 branch.This discussion was created from the release v3.0.0.
Beta Was this translation helpful? Give feedback.
All reactions