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float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02-0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
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float adjusted_dissolve = (dissolve*dissolve*(3.-2. *dissolve))*1.02-0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
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