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| 1 | +## 1) ChatGPT-5 — Tailored Applications on Tap |
| 2 | +------------------------------------------- |
| 3 | + |
| 4 | +**User story:** As a **job seeker breaking into AI/GTM**, I want **ChatGPT-5 to auto-tailor my resume and pitch to a target JD**, so that **I can apply fast and confidently with proof-based bullets**. |
| 5 | + |
| 6 | +**Acceptance criteria** |
| 7 | + |
| 8 | +* I can upload a **JD (PDF/link)** and my **resume** in one flow. |
| 9 | + |
| 10 | +* The assistant returns: |
| 11 | + |
| 12 | + * 3–5 **tailored bullets** mapped to the JD’s must-haves (keep skill keywords intact). |
| 13 | + |
| 14 | + * A **90-sec pitch** and a **cover note** draft. |
| 15 | + |
| 16 | + * A short **gap report** (what’s missing + 1 action to close each gap). |
| 17 | + |
| 18 | +* I can toggle **voice/tone** (concise, technical, GTM, friendly). |
| 19 | + |
| 20 | +* Outputs come with a **diff view** against my original resume. |
| 21 | + |
| 22 | +* No PII is stored by default; export as **Markdown** and **PDF**. |
| 23 | + |
| 24 | + |
| 25 | +**Notes** |
| 26 | + |
| 27 | +* Scope: content generation + alignment, not job-board submission. |
| 28 | + |
| 29 | +* Nice-to-have: one-click **Loom script** for a quick portfolio video. |
| 30 | + |
| 31 | + |
| 32 | +## 2) _The Last of Us_ — Accessible Listen Mode+ |
| 33 | +--------------------------------------------- |
| 34 | + |
| 35 | +**User story:** As a **player who relies on accessibility features**, I want **an enhanced Listen Mode that surfaces enemies, allies, and loot with clear audio/visual cues**, so that **stealth and scavenging stay playable without eye strain or perfect hearing**. |
| 36 | + |
| 37 | +**Acceptance criteria** |
| 38 | + |
| 39 | +* Toggle **Listen Mode+** in Accessibility settings. |
| 40 | + |
| 41 | +* When active: |
| 42 | + |
| 43 | + * **Enemies** pulse with a subtle outline; **allies** use a different pattern. |
| 44 | + |
| 45 | + * **Lootables/crafting parts** ping within 10 meters with a distinct tone. |
| 46 | + |
| 47 | + * Cues scale with **difficulty** (fewer hints on higher modes). |
| 48 | + |
| 49 | +* Works during **combat and exploration**; never blocks narrative subtitles. |
| 50 | + |
| 51 | +* Remappable intensity (low/med/high) and **color-blind–safe palettes**. |
| 52 | + |
| 53 | + |
| 54 | +**Notes** |
| 55 | + |
| 56 | +* Aligns with Naughty Dog’s accessibility ethos; clarifies state without trivializing stealth. |
| 57 | + |
| 58 | + |
| 59 | +## 3) _Temple Run_ — Daily Sprint Mode |
| 60 | +----------------------------------- |
| 61 | + |
| 62 | +**User story:** As a **commuter with 1 minute to play**, I want **a 60-second “Daily Sprint” run with a clean score and a quick retry**, so that **I can get a hit of play without a long session**. |
| 63 | + |
| 64 | +**Acceptance criteria** |
| 65 | + |
| 66 | +* New **Daily Sprint** button on the home screen. |
| 67 | + |
| 68 | +* Fixed **60-sec timer**; score = distance × coin multiplier. |
| 69 | + |
| 70 | +* One **free retry** per day; best score saved to a **daily leaderboard**. |
| 71 | + |
| 72 | +* Survives interruptions (calls, app switch) via **auto-pause**; resumes once. |
| 73 | + |
| 74 | +* Standard swipe/tilt controls; **no ads** during the sprint. |
| 75 | + |
| 76 | + |
| 77 | +**Notes** |
| 78 | + |
| 79 | +* Keeps the endless-runner feel while giving a snackable session. |
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