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Changelog

All notable changes to the Civil War General project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

Planned for Stage 1 (v1.0.0)

  • Comprehensive unit test suite with 80%+ coverage
  • User documentation and help system
  • Performance optimizations for order selection
  • Enhanced error handling and validation
  • UI improvements and polish

Planned for Stage 2 (v2.0.0)

  • AI-based command selection algorithms
  • Battlefield condition analysis system
  • Troop state and morale factors
  • Supply situation assessment
  • Historical accuracy improvements
  • Advanced tactical decision-making logic

Planned for Stage 3 (v3.0.0)

  • Multi-unit command coordination
  • Real-time battle simulation engine
  • Historical scenario recreation
  • Multiplayer support and networking
  • Advanced AI opponents with different personalities

Planned for Stage 4 (v4.0.0)

  • Interactive Civil War history lessons
  • Tactical analysis and learning tools
  • Historical battle recreations with educational content
  • Assessment and progress tracking features

[0.1.0] - 2025-09-18

Added

  • Initial project structure with Maven build system
  • JavaFX 17.0.12 desktop application framework
  • Core data models: Order and Orders classes
  • JSON-based order configuration system
  • Random command selection engine (CommandSelector)
  • Basic JavaFX user interface with FXML layouts
  • Main application window (800x600) with command generation
  • Order history display using ListView component
  • Default Civil War tactical orders dataset
  • Project documentation structure
  • MIT License for open source distribution
  • Professional README with comprehensive project information
  • Software Requirements Specification (SRS) for Stage 1
  • Contributing guidelines for community development

Technical Details

  • Architecture: Model-View-Controller (MVC) pattern
  • Dependencies: JavaFX, Jackson JSON, ControlsFX, FormsFX
  • Build System: Maven with Java 17+ compatibility
  • UI Framework: JavaFX with FXML-based layouts
  • Data Storage: JSON configuration files
  • Random Generation: SecureRandom for cryptographically secure selection

Default Tactical Orders

  1. Attack Forward - Direct frontal assault tactics
  2. Attack Flank - Flanking maneuver operations
  3. Defend Forward - Defensive positioning strategies
  4. Retreat Backward - Tactical withdrawal procedures

Project Structure Established

Civil-War-General/
├── src/main/java/com/devricks/civilwargeneral/
│   ├── CivilWarGeneral.java          # Main application entry
│   ├── ai/CommandSelector.java       # Order selection logic
│   ├── controllers/MainView.java     # Main UI controller
│   └── orders/                       # Data models
├── src/main/resources/               # FXML layouts and JSON data
├── pom.xml                          # Maven configuration
├── README.md                        # Project documentation
├── REQUIREMENTS_STAGE_1.md          # Technical specifications
├── CONTRIBUTING.md                  # Contribution guidelines
└── LICENSE                          # MIT License

Development Environment

  • Java Version: 17 or higher required
  • Build Tool: Maven 3.6+
  • IDE Support: IntelliJ IDEA, Eclipse, VS Code
  • Platform Support: Windows, macOS, Linux

Version History Summary

Version Release Date Stage Key Features
0.1.0 2025-09-18 Stage 1 Initial release, random command selection
1.0.0 TBD Stage 1 Complete Stage 1 with testing and documentation
2.0.0 TBD Stage 2 AI-based decision making and battlefield analysis
3.0.0 TBD Stage 3 Advanced simulation and multiplayer support
4.0.0 TBD Stage 4 Educational platform and interactive learning

Contributing to the Changelog

When contributing to this project, please update this changelog with your changes:

For Developers

  • Add entries under the [Unreleased] section
  • Use the categories: Added, Changed, Deprecated, Removed, Fixed, Security
  • Include brief but descriptive summaries of changes
  • Reference issue numbers when applicable
  • Move entries to versioned sections upon release

Change Categories

  • Added for new features
  • Changed for changes in existing functionality
  • Deprecated for soon-to-be removed features
  • Removed for now removed features
  • Fixed for any bug fixes
  • Security in case of vulnerabilities

Example Entry Format

### Added
- New tactical order: "Cavalry Charge" with historical accuracy validation [#123]
- AI decision-making based on troop morale levels [#124]

### Fixed
- Order selection bug when JSON file is empty [#125]
- UI responsiveness issue with large order lists [#126]

This changelog is maintained according to Keep a Changelog principles and helps track the evolution of Civil War General from a simple command selection tool to a comprehensive military simulation platform.