You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: topics/tic-tac-toe/docs/architecture.md
+1-27Lines changed: 1 addition & 27 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -11,7 +11,6 @@ The main goals of this project are:
11
11
- Implement two AI opponents: one that plays randomly and one using the Minimax algorithm
12
12
- Demonstrate the Minimax algorithm for perfect play in a zero-sum game
13
13
- Implement game logic with proper validation and win detection
14
-
- Demonstrate clean code architecture with separation of concerns
15
14
16
15
## Components and Modules
17
16
@@ -243,33 +242,8 @@ X . O
243
242
O . X
244
243
```
245
244
246
-
## Future Enhancements
247
-
248
-
Potential improvements to the project:
249
-
- Implement alpha-beta pruning to optimize Minimax performance
250
-
- Add difficulty levels (easy, medium, hard) with varying AI strategies
251
-
- Support for different board sizes (4x4, 5x5)
252
-
- Save/load game state functionality
253
-
- Network multiplayer support
254
-
- Graphical user interface (GUI) using a framework like egui or iced
255
-
- Game statistics tracking (wins, losses, draws)
256
-
- Undo/redo move functionality
257
-
- Time limits per move
258
-
- Tournament mode with multiple rounds
259
-
260
245
## Dependencies
261
246
262
247
The project uses the following external dependencies:
263
248
264
-
-**`rand`** (version 0.8): Used for random number generation in the random AI opponent mode
265
-
266
-
## Performance Notes
267
-
268
-
- The random AI opponent has instant move selection (O(1) after getting empty cells)
269
-
- The Minimax AI explores the entire game tree but remains fast due to the small state space of Tic-Tac-Toe
270
-
- Typical Minimax computation time: < 100ms even in early game states
271
-
- No optimization techniques (like alpha-beta pruning) are currently implemented, but performance is already excellent for this game size
272
-
273
-
## Conclusion
274
-
275
-
This Tic-Tac-Toe implementation demonstrates fundamental concepts in game AI, including the Minimax algorithm for perfect play. The modular architecture allows for easy extension and modification, making it an excellent foundation for learning about game theory and AI decision-making algorithms.
249
+
-**`rand`** (version 0.8): Used for random number generation in the random AI opponent mode
0 commit comments