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Removing dead code in prod builds #4

@mikestead

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@mikestead

I've been looking a little into reducing the weight of my production libs.js and noticed that this proptypes lib was adding around ~4kb after minification, I know not much but hey every bit counts, especially when proptypes isn't used in prod builds.

Looking at preact-compat where these prop types get brought in I see you formulate a DEV var based on process.env.NODE_ENV here, that's then used to enable/disable PropType usage.

Unfortunately uglify.js with webpack DefinePlugin doesn't strip out the proptypes code based on this. Perhaps with tree shaking it might but that's not 100% working yet so I've not spent too much time there. Also I think you need to use the explicit conditional e.g. if (process.env.NODE_ENV === 'production') for uglify stripping to work (see below).

Looking at React code they stub out all the prop type validators and use these when process.env.NODE_ENV is production'. They actually have a babel processor which replaces __DEV__ with process.env.NODE_ENV !== 'production.

So first pass I tried formulating the DEV var like you did in preact compat and applying it. That didn't work though. For uglify to strip the code you seem to have to use the explicit check in the conditional, and on it's own.

if (process.env.NODE_ENV !== 'production'`) {

} else {

}

which webpack will replace with the following in prod builds

if (false) { ...

https://github.com/developit/proptypes/compare/master...mikestead:feature/prod-noop?expand=1#diff-1fdf421c05c1140f6d71444ea2b27638R117

So the above works and my libs shrink

    libs.c1c2e08.js   131 kB    1, 2  [emitted]  libs // before
    libs.a0e99bd.js   127 kB    1, 2  [emitted]  libs // after

My problem is how to polyfill process.env IN the proptypes index.js. I tried something like the following

if (typeof process === 'undefined') {
  var process = {};
}
if (!process.env) {
  process.env = {};
}

but that interferes with the uglify stripping too. I think it would need polyfilled outside of this module for it to work?

Not super high priority, just hoped there may be a quick win.

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