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| 1 | +fsSource #version 300 es |
| 2 | + precision highp float; |
| 3 | + uniform float u_time; |
| 4 | + uniform float u_width; |
| 5 | + uniform float u_height; |
| 6 | + uniform float u_test; |
| 7 | + uniform float u_mouseX; |
| 8 | + uniform float u_mouseY; |
| 9 | + uniform float u_wheel; |
| 10 | + uniform float u_positionX; |
| 11 | + uniform float u_positionY; |
| 12 | + |
| 13 | + uniform float value_1006af12a69e4b0794bb69e67d5552a5; |
| 14 | +uniform float value_6247f081d7ed46df9bd2b9dec2d97634; |
| 15 | +uniform float value_eb1d87be989d4667b517d4d784dd95c9; |
| 16 | +uniform float value_305d3627e9184fc3888824cfcc0debbc; |
| 17 | +uniform float value_62f9a833519c464fa032e91f2d063123; |
| 18 | +uniform float value_ea25f66467b844e4900a20302676d117; |
| 19 | + |
| 20 | + |
| 21 | + |
| 22 | + |
| 23 | + #define PI = 3.1415926535897932384626433832795; |
| 24 | + float metaball(vec2 p, vec2 center, float radius) { |
| 25 | + float r = radius * radius; |
| 26 | + float d = length(p - center); |
| 27 | + return r / (d * d); |
| 28 | + } |
| 29 | + |
| 30 | + vec3 palete( in float t, in vec3 a, in vec3 b, in vec3 c, in vec3 d ){ |
| 31 | + return a + b*cos( 6.28318*(c*t+d) ); |
| 32 | + } |
| 33 | + |
| 34 | + vec3 palete2(float t) { |
| 35 | + vec3 a = vec3(0.5, 0.5, 0.5); |
| 36 | + vec3 b = vec3(0.5, 0.5, 0.5); |
| 37 | + vec3 c = vec3(1.0, 1.0, 1.0); |
| 38 | + vec3 d = vec3(0.263,0.416,0.557); |
| 39 | + |
| 40 | + return a + b*cos( 6.28318*(c*t+d) ); |
| 41 | + } |
| 42 | + |
| 43 | + vec3 chooseColor(float paleteOffset) { |
| 44 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(2.0,1.0,0.0), vec3(0.5,0.20,0.25)); |
| 45 | + } |
| 46 | + |
| 47 | + vec3 chooseColor2(float paleteOffset) { |
| 48 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,1.0), vec3(0.0,0.33,0.67)); |
| 49 | + } |
| 50 | + |
| 51 | + vec3 chooseColor3(float paleteOffset) { |
| 52 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,1.0), vec3(0.0,0.1,0.2)); |
| 53 | + } |
| 54 | + vec3 chooseColor4(float paleteOffset) { |
| 55 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,1.0), vec3(0.3,0.2,0.2)); |
| 56 | + } |
| 57 | + vec3 chooseColor5(float paleteOffset) { |
| 58 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,0.5), vec3(0.8,0.9,0.3)); |
| 59 | + } |
| 60 | + vec3 chooseColor6(float paleteOffset) { |
| 61 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,0.7,0.4), vec3(0.0,0.15,0.2)); |
| 62 | + } |
| 63 | + vec3 chooseColor7(float paleteOffset) { |
| 64 | + return palete(paleteOffset, vec3(0.8,0.5,0.4), vec3(0.2,0.4,0.2), vec3(2.0,1.0,1.0), vec3(0.0,0.25,0.25)); |
| 65 | + } |
| 66 | + vec3 choosePalete(float paleteOffset , float paleteType) { |
| 67 | + if (paleteType == 1.0) { |
| 68 | + return chooseColor(paleteOffset); |
| 69 | + } |
| 70 | + if (paleteType == 2.0) { |
| 71 | + return chooseColor2(paleteOffset); |
| 72 | + } |
| 73 | + if (paleteType == 3.0) { |
| 74 | + return chooseColor3(paleteOffset); |
| 75 | + } |
| 76 | + if (paleteType == 4.0) { |
| 77 | + return chooseColor4(paleteOffset); |
| 78 | + } |
| 79 | + if (paleteType == 5.0) { |
| 80 | + return chooseColor5(paleteOffset); |
| 81 | + } |
| 82 | + if (paleteType == 6.0) { |
| 83 | + return chooseColor6(paleteOffset); |
| 84 | + } |
| 85 | + if (paleteType == 7.0) { |
| 86 | + return chooseColor7(paleteOffset); |
| 87 | + } |
| 88 | + return palete2(paleteOffset); |
| 89 | + |
| 90 | + } |
| 91 | + vec2 rotate(vec2 v, float a) { |
| 92 | + float degreeToRad = a * 0.017453292519943295; |
| 93 | + return vec2(sin(degreeToRad) * v.x + cos(degreeToRad) * v.y, cos(degreeToRad) * v.x - sin(degreeToRad) * v.y); |
| 94 | + } |
| 95 | + |
| 96 | + |
| 97 | + out vec4 fragColor; |
| 98 | + void main() { |
| 99 | + |
| 100 | + float aspect = u_width/u_height; |
| 101 | + vec2 resolution = vec2(u_width, u_height); |
| 102 | + vec2 uv = (gl_FragCoord.xy / resolution.xy); |
| 103 | + uv = uv * 2.0 - 1.0; |
| 104 | + uv.x *= aspect; |
| 105 | + |
| 106 | + vec3 backgroundColor = vec3(0.0, 0.0, 0.0); |
| 107 | + vec3 finalColor = vec3(0.0); |
| 108 | + vec3 totalcolinf = vec3(0.00); |
| 109 | + float totalInfluence = 0.0; |
| 110 | + |
| 111 | + |
| 112 | + vec2 uvfract = rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117); |
| 113 | +vec3 color = vec3(0., 0., 0.); |
| 114 | +color += (choosePalete(((value_305d3627e9184fc3888824cfcc0debbc * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5));color += (choosePalete(((value_eb1d87be989d4667b517d4d784dd95c9 * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5));color += (choosePalete(((value_1006af12a69e4b0794bb69e67d5552a5 * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5)); |
| 115 | + backgroundColor = color; |
| 116 | + color += (choosePalete(((value_62f9a833519c464fa032e91f2d063123 * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5)); |
| 117 | + |
| 118 | + |
| 119 | + float threshold = 1.5; |
| 120 | + float threshold2 = 13.5; |
| 121 | + if (totalInfluence > threshold) { |
| 122 | + vec3 color = (totalcolinf) / totalInfluence; |
| 123 | + if (totalInfluence < threshold2) { |
| 124 | + color = mix(backgroundColor, color, (totalInfluence - threshold) / (threshold2 - threshold)); |
| 125 | + } |
| 126 | + fragColor = vec4(color, 1.0); |
| 127 | + } else { |
| 128 | + fragColor = vec4(backgroundColor, 1.0); |
| 129 | + } |
| 130 | + } |
| 131 | + |
| 132 | +==================================================================================================== |
| 133 | + |
| 134 | + |
| 135 | + |
| 136 | + |
| 137 | + |
| 138 | + fsSource #version 300 es |
| 139 | + precision highp float; |
| 140 | + uniform float u_time; |
| 141 | + uniform float u_width; |
| 142 | + uniform float u_height; |
| 143 | + uniform float u_test; |
| 144 | + uniform float u_mouseX; |
| 145 | + uniform float u_mouseY; |
| 146 | + uniform float u_wheel; |
| 147 | + uniform float u_positionX; |
| 148 | + uniform float u_positionY; |
| 149 | + |
| 150 | + uniform float value_1006af12a69e4b0794bb69e67d5552a5; |
| 151 | +uniform float value_6247f081d7ed46df9bd2b9dec2d97634; |
| 152 | +uniform float value_eb1d87be989d4667b517d4d784dd95c9; |
| 153 | +uniform float value_305d3627e9184fc3888824cfcc0debbc; |
| 154 | +uniform float value_62f9a833519c464fa032e91f2d063123; |
| 155 | +uniform float value_ea25f66467b844e4900a20302676d117; |
| 156 | + |
| 157 | + |
| 158 | + |
| 159 | + |
| 160 | + #define PI = 3.1415926535897932384626433832795; |
| 161 | + float metaball(vec2 p, vec2 center, float radius) { |
| 162 | + float r = radius * radius; |
| 163 | + float d = length(p - center); |
| 164 | + return r / (d * d); |
| 165 | + } |
| 166 | + |
| 167 | + vec3 palete( in float t, in vec3 a, in vec3 b, in vec3 c, in vec3 d ){ |
| 168 | + return a + b*cos( 6.28318*(c*t+d) ); |
| 169 | + } |
| 170 | + |
| 171 | + vec3 palete2(float t) { |
| 172 | + vec3 a = vec3(0.5, 0.5, 0.5); |
| 173 | + vec3 b = vec3(0.5, 0.5, 0.5); |
| 174 | + vec3 c = vec3(1.0, 1.0, 1.0); |
| 175 | + vec3 d = vec3(0.263,0.416,0.557); |
| 176 | + |
| 177 | + return a + b*cos( 6.28318*(c*t+d) ); |
| 178 | + } |
| 179 | + |
| 180 | + vec3 chooseColor(float paleteOffset) { |
| 181 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(2.0,1.0,0.0), vec3(0.5,0.20,0.25)); |
| 182 | + } |
| 183 | + |
| 184 | + vec3 chooseColor2(float paleteOffset) { |
| 185 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,1.0), vec3(0.0,0.33,0.67)); |
| 186 | + } |
| 187 | + |
| 188 | + vec3 chooseColor3(float paleteOffset) { |
| 189 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,1.0), vec3(0.0,0.1,0.2)); |
| 190 | + } |
| 191 | + vec3 chooseColor4(float paleteOffset) { |
| 192 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,1.0), vec3(0.3,0.2,0.2)); |
| 193 | + } |
| 194 | + vec3 chooseColor5(float paleteOffset) { |
| 195 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,1.0,0.5), vec3(0.8,0.9,0.3)); |
| 196 | + } |
| 197 | + vec3 chooseColor6(float paleteOffset) { |
| 198 | + return palete(paleteOffset, vec3(0.5,0.5,0.5), vec3(0.5,0.5,0.5), vec3(1.0,0.7,0.4), vec3(0.0,0.15,0.2)); |
| 199 | + } |
| 200 | + vec3 chooseColor7(float paleteOffset) { |
| 201 | + return palete(paleteOffset, vec3(0.8,0.5,0.4), vec3(0.2,0.4,0.2), vec3(2.0,1.0,1.0), vec3(0.0,0.25,0.25)); |
| 202 | + } |
| 203 | + vec3 choosePalete(float paleteOffset , float paleteType) { |
| 204 | + if (paleteType == 1.0) { |
| 205 | + return chooseColor(paleteOffset); |
| 206 | + } |
| 207 | + if (paleteType == 2.0) { |
| 208 | + return chooseColor2(paleteOffset); |
| 209 | + } |
| 210 | + if (paleteType == 3.0) { |
| 211 | + return chooseColor3(paleteOffset); |
| 212 | + } |
| 213 | + if (paleteType == 4.0) { |
| 214 | + return chooseColor4(paleteOffset); |
| 215 | + } |
| 216 | + if (paleteType == 5.0) { |
| 217 | + return chooseColor5(paleteOffset); |
| 218 | + } |
| 219 | + if (paleteType == 6.0) { |
| 220 | + return chooseColor6(paleteOffset); |
| 221 | + } |
| 222 | + if (paleteType == 7.0) { |
| 223 | + return chooseColor7(paleteOffset); |
| 224 | + } |
| 225 | + return palete2(paleteOffset); |
| 226 | + |
| 227 | + } |
| 228 | + vec2 rotate(vec2 v, float a) { |
| 229 | + float degreeToRad = a * 0.017453292519943295; |
| 230 | + return vec2(sin(degreeToRad) * v.x + cos(degreeToRad) * v.y, cos(degreeToRad) * v.x - sin(degreeToRad) * v.y); |
| 231 | + } |
| 232 | + |
| 233 | + |
| 234 | + out vec4 fragColor; |
| 235 | + void main() { |
| 236 | + |
| 237 | + float aspect = u_width/u_height; |
| 238 | + vec2 resolution = vec2(u_width, u_height); |
| 239 | + vec2 uv = (gl_FragCoord.xy / resolution.xy); |
| 240 | + uv = uv * 2.0 - 1.0; |
| 241 | + uv.x *= aspect; |
| 242 | + |
| 243 | + vec3 backgroundColor = vec3(0.0, 0.0, 0.0); |
| 244 | + vec3 finalColor = vec3(0.0); |
| 245 | + vec3 totalcolinf = vec3(0.00); |
| 246 | + float totalInfluence = 0.0; |
| 247 | + |
| 248 | + |
| 249 | + vec2 uvfract = rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117); |
| 250 | +vec3 color = vec3(0., 0., 0.); |
| 251 | +color += (choosePalete(((value_1006af12a69e4b0794bb69e67d5552a5 * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5));color += (choosePalete(((undefined * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5));color += (choosePalete(((value_eb1d87be989d4667b517d4d784dd95c9 * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5)); |
| 252 | + backgroundColor = color; |
| 253 | + color += (choosePalete(((value_62f9a833519c464fa032e91f2d063123 * 0.4) + ((u_time * 0.4) + length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117)))),value_6247f081d7ed46df9bd2b9dec2d97634) * pow((0.01 / abs(((sin(((8.0 * (exp((-(length(rotate((vec2(u_positionX, u_positionY) + uv) * u_wheel, value_ea25f66467b844e4900a20302676d117))))) * length((fract(uvfract * 1.5) + vec2(-0.5, -0.5))))) + (1.0 * u_time)) * 1.0 + 0.0) * 1.0) / 8.0))),1.2));uvfract = (fract(uvfract * 1.5) + vec2(-0.5, -0.5)); |
| 254 | + |
| 255 | + |
| 256 | + float threshold = 1.5; |
| 257 | + float threshold2 = 13.5; |
| 258 | + if (totalInfluence > threshold) { |
| 259 | + vec3 color = (totalcolinf) / totalInfluence; |
| 260 | + if (totalInfluence < threshold2) { |
| 261 | + color = mix(backgroundColor, color, (totalInfluence - threshold) / (threshold2 - threshold)); |
| 262 | + } |
| 263 | + fragColor = vec4(color, 1.0); |
| 264 | + } else { |
| 265 | + fragColor = vec4(backgroundColor, 1.0); |
| 266 | + } |
| 267 | + } |
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