Skip to content

Commit 5707a84

Browse files
committed
Add graphics/gpu/normal_mapping example
1 parent b420717 commit 5707a84

File tree

7 files changed

+657
-0
lines changed

7 files changed

+657
-0
lines changed
Lines changed: 225 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,225 @@
1+
#---------------------------------------------------------------------------------
2+
.SUFFIXES:
3+
#---------------------------------------------------------------------------------
4+
5+
ifeq ($(strip $(DEVKITARM)),)
6+
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
7+
endif
8+
9+
TOPDIR ?= $(CURDIR)
10+
include $(DEVKITARM)/3ds_rules
11+
12+
#---------------------------------------------------------------------------------
13+
# TARGET is the name of the output
14+
# BUILD is the directory where object files & intermediate files will be placed
15+
# SOURCES is a list of directories containing source code
16+
# DATA is a list of directories containing data files
17+
# INCLUDES is a list of directories containing header files
18+
# GRAPHICS is a list of directories containing graphics files
19+
# GFXBUILD is the directory where converted graphics files will be placed
20+
# If set to $(BUILD), it will statically link in the converted
21+
# files as if they were data files.
22+
#
23+
# NO_SMDH: if set to anything, no SMDH file is generated.
24+
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
25+
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
26+
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
27+
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
28+
# ICON is the filename of the icon (.png), relative to the project folder.
29+
# If not set, it attempts to use one of the following (in this order):
30+
# - <Project name>.png
31+
# - icon.png
32+
# - <libctru folder>/default_icon.png
33+
#---------------------------------------------------------------------------------
34+
TARGET := $(notdir $(CURDIR))
35+
BUILD := build
36+
SOURCES := source
37+
DATA := data
38+
INCLUDES := include
39+
GRAPHICS := gfx
40+
GFXBUILD := $(BUILD)
41+
#ROMFS := romfs
42+
#GFXBUILD := $(ROMFS)/gfx
43+
44+
#---------------------------------------------------------------------------------
45+
# options for code generation
46+
#---------------------------------------------------------------------------------
47+
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
48+
49+
CFLAGS := -g -Wall -O2 -mword-relocations \
50+
-fomit-frame-pointer -ffunction-sections \
51+
$(ARCH)
52+
53+
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
54+
55+
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
56+
57+
ASFLAGS := -g $(ARCH)
58+
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
59+
60+
LIBS := -lcitro3d -lctru -lm
61+
62+
#---------------------------------------------------------------------------------
63+
# list of directories containing libraries, this must be the top level containing
64+
# include and lib
65+
#---------------------------------------------------------------------------------
66+
LIBDIRS := $(CTRULIB)
67+
68+
69+
#---------------------------------------------------------------------------------
70+
# no real need to edit anything past this point unless you need to add additional
71+
# rules for different file extensions
72+
#---------------------------------------------------------------------------------
73+
ifneq ($(BUILD),$(notdir $(CURDIR)))
74+
#---------------------------------------------------------------------------------
75+
76+
export OUTPUT := $(CURDIR)/$(TARGET)
77+
export TOPDIR := $(CURDIR)
78+
79+
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
80+
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
81+
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
82+
83+
export DEPSDIR := $(CURDIR)/$(BUILD)
84+
85+
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
86+
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
87+
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
88+
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
89+
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
90+
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
91+
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
92+
93+
#---------------------------------------------------------------------------------
94+
# use CXX for linking C++ projects, CC for standard C
95+
#---------------------------------------------------------------------------------
96+
ifeq ($(strip $(CPPFILES)),)
97+
#---------------------------------------------------------------------------------
98+
export LD := $(CC)
99+
#---------------------------------------------------------------------------------
100+
else
101+
#---------------------------------------------------------------------------------
102+
export LD := $(CXX)
103+
#---------------------------------------------------------------------------------
104+
endif
105+
#---------------------------------------------------------------------------------
106+
107+
export T3XFILES := $(GFXFILES:.t3s=.t3x)
108+
109+
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
110+
111+
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
112+
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
113+
$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
114+
115+
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
116+
117+
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
118+
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
119+
$(GFXFILES:.t3s=.h)
120+
121+
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
122+
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
123+
-I$(CURDIR)/$(BUILD)
124+
125+
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
126+
127+
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
128+
129+
ifeq ($(strip $(ICON)),)
130+
icons := $(wildcard *.png)
131+
ifneq (,$(findstring $(TARGET).png,$(icons)))
132+
export APP_ICON := $(TOPDIR)/$(TARGET).png
133+
else
134+
ifneq (,$(findstring icon.png,$(icons)))
135+
export APP_ICON := $(TOPDIR)/icon.png
136+
endif
137+
endif
138+
else
139+
export APP_ICON := $(TOPDIR)/$(ICON)
140+
endif
141+
142+
ifeq ($(strip $(NO_SMDH)),)
143+
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
144+
endif
145+
146+
ifneq ($(ROMFS),)
147+
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
148+
endif
149+
150+
.PHONY: all clean
151+
152+
#---------------------------------------------------------------------------------
153+
all:
154+
@mkdir -p $(BUILD) $(GFXBUILD)
155+
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
156+
157+
#---------------------------------------------------------------------------------
158+
clean:
159+
@echo clean ...
160+
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
161+
162+
163+
#---------------------------------------------------------------------------------
164+
else
165+
166+
#---------------------------------------------------------------------------------
167+
# main targets
168+
#---------------------------------------------------------------------------------
169+
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
170+
171+
$(OFILES_SOURCES) : $(HFILES)
172+
173+
$(OUTPUT).elf : $(OFILES)
174+
175+
#---------------------------------------------------------------------------------
176+
# you need a rule like this for each extension you use as binary data
177+
#---------------------------------------------------------------------------------
178+
%.bin.o %_bin.h : %.bin
179+
#---------------------------------------------------------------------------------
180+
@echo $(notdir $<)
181+
@$(bin2o)
182+
183+
#---------------------------------------------------------------------------------
184+
.PRECIOUS : %.t3x
185+
%.t3x.o %_t3x.h : %.t3x
186+
#---------------------------------------------------------------------------------
187+
@$(bin2o)
188+
189+
#---------------------------------------------------------------------------------
190+
# rules for assembling GPU shaders
191+
#---------------------------------------------------------------------------------
192+
define shader-as
193+
$(eval CURBIN := $*.shbin)
194+
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
195+
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
196+
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
197+
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
198+
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
199+
picasso -o $(CURBIN) $1
200+
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
201+
endef
202+
203+
%.shbin.o %_shbin.h : %.v.pica %.g.pica
204+
@echo $(notdir $^)
205+
@$(call shader-as,$^)
206+
207+
%.shbin.o %_shbin.h : %.v.pica
208+
@echo $(notdir $<)
209+
@$(call shader-as,$<)
210+
211+
%.shbin.o %_shbin.h : %.shlist
212+
@echo $(notdir $<)
213+
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
214+
215+
#---------------------------------------------------------------------------------
216+
%.t3x %.h : %.t3s
217+
#---------------------------------------------------------------------------------
218+
@echo $(notdir $<)
219+
@tex3ds -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
220+
221+
-include $(DEPSDIR)/*.d
222+
223+
#---------------------------------------------------------------------------------------
224+
endif
225+
#---------------------------------------------------------------------------------------
33.1 KB
Loading
Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,2 @@
1+
-f etc1 -z auto
2+
diffuse.png
37.5 KB
Loading
Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,2 @@
1+
-f rgb -z auto
2+
normal.png

0 commit comments

Comments
 (0)