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Support for multiple seperate audio devices for the gamepad and tv
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include/SDL_audio.h

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@@ -148,6 +148,11 @@ typedef Uint16 SDL_AudioFormat;
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/* @} *//* Audio flags */
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/* Wii U Audio Devices */
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#define SDL_AUDIO_DEVICE_WIIU_MIRRORED "Wii U Mirrored"
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#define SDL_AUDIO_DEVICE_WIIU_TV "Wii U TV"
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#define SDL_AUDIO_DEVICE_WIIU_GAMEPAD "Wii U Gamepad"
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/**
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* This function is called when the audio device needs more data.
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*

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