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src/video/ogc/SDL_ogcgxcommon.c

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@@ -51,7 +51,7 @@ static const f32 tex_pos[] __attribute__((aligned(32))) = {
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* The reason why we can't just check for the active aspect ratio
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* is that if the app is using SDL Renderer with a different logical size
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* from the window, it'd set the viewport to a size, than when we render we set it to another
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* and the image ends up distorted. */
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* and the image ends up distorted, an example of this is VVVVVV. */
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void OGC_set_viewport(int x, int y, int w, int h, int widthAdjustedForWidescreen)
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{
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Mtx44 proj;

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