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Copy file name to clipboardExpand all lines: README.md
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@@ -19,7 +19,7 @@ UAM is based on [mesa](https://www.mesa3d.org/)'s GLSL parser and TGSI infrastru
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- The `DEKO3D` preprocessor symbol is defined, with a value of 100.
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- UBO, SSBO, sampler and image bindings are **required to be explicit** (i.e. `layout (binding = N)`), and they have a one-to-one correspondence with deko3d bindings. Failure to specify explicit bindings will result in an error.
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- There is support for 16 UBOs, 16 SSBOs, 16 "samplers" (combined image+sampler handle), and 16 images for each and every shader stage; with binding IDs ranging from 0 to 15. However note that due to hardware limitations, only compute stage UBO bindings 0-5 are natively supported, while 6-15 are emulated as "SSBOs".
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- There is support for 16 UBOs, 16 SSBOs, 32 "samplers" (combined image+sampler handle), and 8 images for each and every shader stage; with binding IDs ranging from zero to the corresponding limit minus one. However note that due to hardware limitations, only compute stage UBO bindings 0-5 are natively supported, while 6-15 are emulated as "SSBOs".
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- Default uniforms outside UBO blocks (which end up in the internal driver const buffer) are detected, however they are reported as an error due to lack of support in both DKSH and deko3d for retrieving the location of and setting these uniforms.
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- Internal deko3d constbuf layout and numbering schemes are used, as opposed to nouveau's.
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-`gl_FragCoord` always uses the Y axis convention specified in the flags during the creation of a deko3d device. `layout (origin_upper_left)` has no effect whatsoever and produces a warning, while `layout (pixel_center_integer)` is not supported at all and produces an error.
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